GAM531 Engine Assignment
Game Engine Apex
Repository
https://bitbucket.org/Apex_Page/
Team Members
Enhancement
assignment enhancement option
Sphere Collision or View Frustum Culling
<Resources>
Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres
http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php
SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE
https://studiofreya.com/3d-math-and-physics/simple-sphere-sphere-collision-detection-and-collision-response/
What is a good algorithm to detect collision between moving spheres? http://gamedev.stackexchange.com/questions/313/what-is-a-good-algorithm-to-detect-collision-between-moving-spheres
Work Breakdown and Progress
BitBucket Fetching a remote reference
https://help.github.com/articles/fetching-a-remote/
<Lab workload>
- Anybody: lab1(Eunju)
- Ashley: lab2,5,8
- Eunju: lab3,6,9
- Frank: lab4,7,10
Tasks | Assigned | Completed Status | Due date |
---|---|---|---|
Lab 1 | Eunju | Yes 2015-09-25 | 2015-09-25 |
Lab 2 | Ashley | Yes 2015-10-02 | 2015-10-02 |
Lab 3 | Eunju | Yes 2015-10-17 | 2015-10-09 |
Submit Proposal / Research Document | Group | NO | Friday October 16th, 2015 |
Lab 4 | |
Yes 2015-11-03 | 2015-10-16 |
Lab 5 | Ashley | Yes 2015-11-03 | 2015-11-03 |
Lab 6 | Eunju | Yes 2015-11-07 | 2015-11-06 |
Lab 7 | Frank | NO | 2015-11-13 |
Lab 8 | Ashley | NO | 2015-11-20 |
Lab 9 | Eunju | NO | 2015-11-27 |
Lab 10 | Frank | NO | 2015-12-04 |
OpenGl Lab1 | none | NO | Week 13 |
OpenGL Lab2 | none | NO | Week 13 |
OpenGL Lab3 | none | NO | Week 13 |
Submit Engine Enhancement | Group | NO | Friday November 27th, 2015 |
Submit Project (completed engine) | Group | NO | Thursday December 10th, 2015 |