Difference between revisions of "C3dl RTS"
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==Variables== | ==Variables== | ||
===Globals=== | ===Globals=== | ||
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+ | * int makeMoney //the elapsed time in seconds in which a building can make money | ||
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+ | * int makePerson //the elapsed time in seconds in which a person is made | ||
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+ | * | ||
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+ | * int //the elapsed time in seconds in which a building gains or looses health | ||
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+ | * int //the amount of health gained | ||
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===Classes=== | ===Classes=== | ||
Revision as of 19:04, 1 March 2010
This is the Wiki page for organizing our thoughts for creating our rts.
Please post Screenshots/design notes etc. as appropriate:
Contents
Story
You are the king of Seneca Island and you need to protect your village and it's people from the evil seahorse that lives in the surrounding water. The seahorse is upset by your inhabitance and emerges from the water with the intent to burn down the village.
UI
Game Play
The goal of the game is to make enough money to build a ballista and destroy the seahorse. At the start of the game the map will be clean with the exception of three people and a portal designed for automatic person generation. The player will have enough money to build some buildings. The player can choose to build: homes, banks, fire stations, and lumber mills providing that he/she has enough money. Ensuring that a home is not empty is the only was to make money in the game. Each home will have a maximum amount of occupants and each occupant will be making money. The amount of money each tenant makes increases if there is a bank in the vicinity of the home.
When the seahorse emerges from the water it will attempt to burn anything in its path including the people and the buildings. All of the people burned by the seahorse will die, while the buildings will simply burn continuously until they collapse. If the player does not tend to the burning building and eject its tenants, all of the tenants living in it will die. To save a burning building, the user must select a nearby fire station. If there is no fire stations in the vicinity, the building will simply collapse. A damaged building can be restored if there is a nearby lumber mill.
Spec details
- Map size (number of squares):??
- size of one square: 10 units
- size of house footprint (number squares): 1
- size of ...
- Rate of...
Variables
Globals
- int makeMoney //the elapsed time in seconds in which a building can make money
- int makePerson //the elapsed time in seconds in which a person is made
- int //the elapsed time in seconds in which a building gains or looses health
- int //the amount of health gained
Classes
Model screenshots
Model | Screenshots} |
House |