Difference between revisions of "6502 Emulator Example Code"

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(Created page with "This is a collection of simple examples of 6502 code which will run in the emulator. == Fill the Bitmapped Display == lda #$00 ; set pointer...")
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Revision as of 12:30, 8 January 2020

This is a collection of simple examples of 6502 code which will run in the emulator.

Fill the Bitmapped Display

      lda #$00     ; set pointer at $10 to $0200
      sta $10
      lda #$02
      sta $11
      
      ldx #$06     ; max value for $11
      
      ldy #$00     ; index

loop: sta ($10),y  ; store colour
      iny          ; increment index
      bne loop     ; branch until overflow
      
      inc $11      ; increment hi byte of pointer
      lda $11      ; load page number as colour
      cpx $11      ; compare with max value
      bne loop     ; continue if not done 
      
      rts          ; return

Place a Message on the Character Display

 define SCREEN $f000
           ldy #$00
 
 char:     lda text,y
           beq done
           sta SCREEN,y
           iny
           bne char
 
 con e:    brk
 
 text:
 dcb "6","5","0","2",32,"w","a","s",32,"h","e","r","e",".",00

Type on the Screen

 ; let the user type on the first page of character screen
 ; has blinking cursor!
 ; backspace works, arrows and ENTER do not
 
next:     ldx #$00
idle:     inx
          cpx #$10
          bne check
          lda $f000,y
          eor #$80
          sta $f000,y

check:    lda $ff
          beq idle

          ldx #$00
          stx $ff

          cmp #$08 ; bs
          bne print

          lda $f000,y
          and #$7f
          sta $f000,y

          dey
          jmp next

print:    sta $f000,y
          iny
          jmp next