Difference between revisions of "GPU621/Pragmatic"
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*''All notes are based on the material outlined in "Debug Multithreaded Applications in Visual Studio" section of MSDN documentation at:'' [https://msdn.microsoft.com/en-us/library/ms164746.aspx https://msdn.microsoft.com/en-us/library/ms164746.aspx] ''and other related MSDN documentation.'' | *''All notes are based on the material outlined in "Debug Multithreaded Applications in Visual Studio" section of MSDN documentation at:'' [https://msdn.microsoft.com/en-us/library/ms164746.aspx https://msdn.microsoft.com/en-us/library/ms164746.aspx] ''and other related MSDN documentation.'' | ||
+ | |||
'''Entry on: November 6th 2016 by Vadym Karpenko''' | '''Entry on: November 6th 2016 by Vadym Karpenko''' | ||
+ | |||
===Debug Multithreaded Applications in Visual Studio=== | ===Debug Multithreaded Applications in Visual Studio=== | ||
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Visual Studio provides many useful tools that make multithreaded debugging tasks easier. | Visual Studio provides many useful tools that make multithreaded debugging tasks easier. | ||
+ | |||
===Debug Threads and Processes=== | ===Debug Threads and Processes=== | ||
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'''NOTE:''' While debugging OpenMP in Visual Studio, we will be using ''Processes'', ''Parallel Watch'', ''Threads'', and ''Parallel Stacks'' windows, and the ''Debug Location'' toolbar. | '''NOTE:''' While debugging OpenMP in Visual Studio, we will be using ''Processes'', ''Parallel Watch'', ''Threads'', and ''Parallel Stacks'' windows, and the ''Debug Location'' toolbar. | ||
+ | |||
===Debug Multiple Processes=== | ===Debug Multiple Processes=== | ||
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# When working with multiple projects in one solution, startup project (One or many) can be set by right clicking on solution and selecting Properties option (Or selecting a solution in ''Solution Explorer'' and pressing Alt + Enter), then (In Property pages dialog) selecting appropriate action for each project in the solution under ''Common Properties > Startup Project'' tab; | # When working with multiple projects in one solution, startup project (One or many) can be set by right clicking on solution and selecting Properties option (Or selecting a solution in ''Solution Explorer'' and pressing Alt + Enter), then (In Property pages dialog) selecting appropriate action for each project in the solution under ''Common Properties > Startup Project'' tab; | ||
# To change how ''Stop Debugging'' affects attached processes, open to ''Processes'' window (Crtl + Alt + Z), right click on individual process and check/un-check the "Detach when debugging stopped" check box; | # To change how ''Stop Debugging'' affects attached processes, open to ''Processes'' window (Crtl + Alt + Z), right click on individual process and check/un-check the "Detach when debugging stopped" check box; | ||
+ | |||
'''Entry on: November 9th 2016 by Vadym Karpenko''' | '''Entry on: November 9th 2016 by Vadym Karpenko''' | ||
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===How to: Use the Threads Window=== | ===How to: Use the Threads Window=== | ||
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* The frame column - indicates the selected frame (Yellow arrow); | * The frame column - indicates the selected frame (Yellow arrow); | ||
* The configurable column - displays value for the expression; | * The configurable column - displays value for the expression; | ||
+ | |||
'''Entry on: November 15th 2016 by Vadym Karpenko''' | '''Entry on: November 15th 2016 by Vadym Karpenko''' | ||
+ | |||
===Pointers in OpenMP Parallel Region=== | ===Pointers in OpenMP Parallel Region=== | ||
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* Show Line Numbers | * Show Line Numbers | ||
* Show Byte Offsets | * Show Byte Offsets | ||
+ | |||
+ | |||
+ | ==Walkthrough: OpenMP Debugging in Visual Studio== | ||
+ | |||
+ | ===Part I: Project configuration and debugging a simple application using Processes, Threads, and Parallel Watch windows (By Vadym Karpenko)=== | ||
+ | |||
+ | Before we proceed, please ensure that you have installed following items: | ||
+ | * ''Visual Studio'' (Visual Studio 2015 Community Edition was used for this walkthrough); | ||
+ | * ''Intel C++ Compiler'' (Version 17.0 was used for this walkthrough); | ||
+ | |||
+ | When it comes to debugging a multithreaded application, project configuration is an essential factor that may affect the debugging process in most unpredictable ways. For instance, if your project is using optimization, you may notice that some of your breakpoints are being skipped (Or simply invisible) during debugging process. In most of the scenarios, this is an unacceptable behaviour during application development phase, since you may want to track your application's state and behaviour at every stage of the execution. This is why we will begin this walkthrough with configuring our walkthrough projects. | ||
+ | |||
+ | |||
+ | ====Project Configuration==== | ||
+ | |||
+ | Open Visual Studio and select ''New Project...'' under ''Start'' tab (Or select ''FILE > New > Project...''). | ||
+ | |||
+ | In ''New Project'' dialog, make sure that ''Visual C++'' sub-section is selected under ''Templates'' section (In the leftmost window), then select ''Empty Project'' template (In the middle window). Enter the name of the project "Part ONE" (''Name'' field) as well as solution name "GPU621 Walkthrough" (''Solution name'' field). Click ''OK'' to continue. | ||
+ | |||
+ | Debugging a multithreaded application involves keeping tack of processes and threads that belong to each process (A single instance of a program). To better illustrate relationship between processes and threads, our walkthrough solution includes two projects (Processes) that will run at the same time. | ||
+ | |||
+ | To add a new project to our solution, right click on solution (Solution 'GPU621 Walkthrough' (1 project)) in the ''Solution Explorer'' window and select ''Add > New Project...'', then, in ''Add New Project'' dialog, enter the name of the project "Part TWO" (''Name'' field) and ensure that ''Empty Project'' template is selected under ''Visual C++'' sub-section. Click ''OK'' to continue. | ||
+ | |||
+ | If everything went well, you will see two projects ("Part ONE" and "Part TWO") under our solution (Solution 'GPU621 Walkthrough' (2 projects)). | ||
+ | |||
+ | Now we need to add source files for each project in our solution. Right click on project "Part ONE" in ''Solution Explorer'' and select ''Add > New Item''. In ''Add New Item - Part ONE'' dialog, ensure that ''C++ File (.cpp)'' template is selected, then enter the name of the source file "mainPartOne" (We want to keep source file names different for "Part ONE" and "Part TWO" projects to avoid the confusion between processes during debugging) and click ''OK'' to continue. Copy the contents of the source file from ''Part I'' walkthrough into our newly created file and save the file (Shortcut Ctrl + S). Now add new source file to "Part TWO" project. Name the source file "mainPartTwo" and copy the contents of the source file from ''Part II'' walkthrough into it. Dont forget to save the file. | ||
+ | |||
+ | Now our solution has two projects that can be executed independently. However, if we start our solution (With or without debugging), only one process (Project "Part ONE") will start, and this is not what we want. We want both processes (Project "Part ONE" and project "Part TWO") to start at the same time. For that to happen, we need to configure our solution. | ||
+ | |||
+ | To select startup projects, right click on our solution (Solution 'GPU621 Walkthrough' (2 projects)) and select ''Properties'' (Shortcut Alt + Enter when solution is selected). In ''Solution 'GPU621 Walkthrough' Property Pages'' dialog, select ''Multiple startup projects'' radio button and choose ''Start'' action for both projects (Project "Part ONE" and project "Part TWO") under ''Common Properties'' section and ''Startup Project'' sub-section. Click ''Apply'' then ''OK'' to continue. | ||
+ | |||
+ | At this point, selecting ''DEBUG > Start Debugging'' (Shortcut F5) or ''Start Without Debugging'' (Shortcut Crtl + F5) will start both processes (Project "Part ONE" and project "Part TWO"), and this is exactly what we want. | ||
+ | |||
+ | Excellent, next step is to enable Intel C++ Compiler. Right click on our solution (Solution 'GPU621 Walkthrough' (2 projects)) and select ''Intel Compiler > Use Intel C++''. In Use Intel C++ dialog click ''OK''. Do not rebuild the solution, since it will generate errors, because we did not enable OpenMP support yet. | ||
+ | |||
+ | We need to enable OpenMP support, but before we start configuring our projects, we need to switch our solution to ''Release'' mode configuration and then configure both projects in ''Release'' mode. | ||
+ | |||
+ | To switch our solution to ''Release'' mode configuration, right click on our solution (Solution 'GPU621 Walkthrough' (2 projects)) and select ''Configuration Manager...''. In ''Configuration Manager'' dialog, select ''Release'' from ''Active solution configuration'' dropdown and click ''OK'' to continue. | ||
+ | |||
+ | Now it is time to enable OpenMP support and disable optimization for both projects. Right click on project "Part ONE" in ''Solution Explorer'' and select ''Properties'' (Shortcut Alt + Enter when project "Part ONE" is selected). In ''Part ONE Property Pages'' dialog, expand ''Configuration Properties'' and select ''Language [Intel C++]'' sub-section under ''C/C++'' section (In the leftmost window), then enable OpenMP support by selecting ''Generate parallel Code (/Qopenmp)'' from ''OpenMP Support'' dropdown. Next, select Optimization sub-section under ''C/C++'' section, and disable optimization by selecting ''Disabled (/Od)'' from ''Optimization'' dropdown. Finally, enable OpenMP support and disable optimization for project "Part TWO" as we just did for project "Part ONE". | ||
+ | |||
+ | '''NOTE:''' Since we will be referring to the specific lines of code by its line numbers, it is important you enable line numbers in your Visual Studio (If it's not enabled already). To enable line numbers, select ''TOOLS > Options...'', then in ''Options'' dialog expand ''Text Editor'' section and select ''All Languages'' sub-section in the leftmost window. On the right side you will see ''Line Numbers'' as one of the checkboxes. Ensure that it is checked and click ''OK''. | ||
+ | |||
+ | ====Walkthrough==== | ||
+ | |||
+ | |||
+ | |||
+ | ====Source Code==== | ||
+ | |||
+ | |||
+ | |||
+ | ===Part II: Debugging a simple application using the Parallel Stacks window (By Oleksandr Zhurbenko)=== | ||
+ | |||
+ | ====Walkthrough==== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ====Source Code==== |
Revision as of 08:39, 17 November 2016
Contents
- 1 Pragmatic
- 1.1 Group Members
- 1.2 Progress
- 1.3 Notes
- 1.3.1 Debug Multithreaded Applications in Visual Studio
- 1.3.2 Debug Threads and Processes
- 1.3.3 Debug Multiple Processes
- 1.3.4 How to: Use the Threads Window
- 1.3.5 How to: Set a Thread Name
- 1.3.6 How to: Use the Parallel Watch Window
- 1.3.7 Pointers in OpenMP Parallel Region
- 1.3.8 How to: Use the Memory Window
- 1.3.9 Using Parallel Stacks Window
- 1.4 Walkthrough: OpenMP Debugging in Visual Studio
Pragmatic
Group Members
- Vadym Karpenko, Research, and walkthrough (Usage of Debug Location toolbar and Processes, Parallel Watch, and Threads windows).
- Oleksandr Zhurbenko, Research, and walkthrough (Usage of Parallel Stacks window).
Progress
Entry on: October 17th 2016
Group page (Pragmatic) has been created and 3 suggested project topics are being considered (Preference in order specified):
- OpenMP Debugging in Visual Studio - [MSDN Notes]
- Analyzing False Sharing - [Herb Sutter's Article]
- Debugging Threads in Intel Parallel Studio - [Dr Dobbs Article]
Once project topic is confirmed (On Thursday, October 20th 2016, by Professor Chris Szalwinski), group will be able to proceed with topic research.
Entry on: November 1st 2016
Project topic has been confirmed (OpenMP Debugging in Visual Studio - [MSDN Notes]) and team is working on researching material and testing newly acquired knowledge.
Team is considering using Prefix Scan or Convolution workshops for demonstration purposes.
Entry on: November 12th 2016
After extensive testing, our team decided to implement a very simple program (Two processes) that will allow us to take the audience through the entire debugging flow and explain the process incrementally, rather than using workshop examples that are less suited for demonstration purposes.
Notes
- All notes are based on the material outlined in "Debug Multithreaded Applications in Visual Studio" section of MSDN documentation at: https://msdn.microsoft.com/en-us/library/ms164746.aspx and other related MSDN documentation.
Entry on: November 6th 2016 by Vadym Karpenko
Debug Multithreaded Applications in Visual Studio
While parallel processing of multiple threads increases program performance, it makes debugging task harder, since we need to track multiple threads instead of just one (Master thread). Also some potential bugs are introduced with parallel processing, for example, when race condition (When multiple processes or threads try to access same resource at the same time, for more information visit Race Condition Wiki) occurs and mutual exclusion is performed incorrectly, it may create a deadlock condition (When all threads wait for the resource and none can execute, for more info visit Deadlock Wiki), which can be very difficult to debug.
Visual Studio provides many useful tools that make multithreaded debugging tasks easier.
Debug Threads and Processes
A process is a task or a program that is executed by operating system, while a thread is a set of instructions to be executed within a process. A process may consist of one or more threads.
Following are the tools for debugging Threads and Processes in Visual Studio:
1. Attach to Process (Dialog box) - Allows to attach the Visual Studio debugger to a process that is already running (Select on DEBUG > Attach to Process or press Ctrl + Alt + P);
2. Process (Window) - Shows all processes that are currently attached to the Visual Studio debugger (While debugging select DEBUG > Windows > Processes or press Ctrl + Alt + Z);
3. Threads (Window) - Allows to view and manipulate threads (While debugging select DEBUG > Windows > Threads or press Ctrl + Alt + H);
4. Parallel Stacks (Window) - Shows call stack information for all the threads in the application (While debugging select DEBUG > Windows > Parallel Stacks or press Ctrl + Shift + D, S);
5. Parallel Tasks (Window) - Displays all parallel tasks that are currently running as well as tasks that are scheduled for execution (While debugging select DEBUG > Windows > Parallel Tasks or press Ctrl + Shift + D, K);
6. Parallel Watch (Window) - Allows to see and manipulate the values for one expression executed on multiple threads (While debugging select DEBUG > Windows > Parallel Watch > Parallel Watch 1/2/3/4 or press Ctrl + Shift + D, 1/2/3/4);
7. GPU Threads (Window) - Allows to examine and work with threads that are running on the GPU in the application that is being debugged (While debugging select DEBUG > Windows > GPU Threads);
8. Debug Location (Toolbar) - Allows to manipulate processes and threads while debugging the application (Select on VIEW > Toolbars > Debug Location);
Above mentioned tools can be classified as follows:
- The primary tools for working with processes are the Attach To Process dialog box, the Processes window, and the Debug Location toolbar;
- The primary tools for working with threads are the Threads window and the Debug Location toolbar.
- The primary tools for working with multithreaded applications are the Parallel Stacks, Parallel Tasks, Parallel Watch, and GPU Threads windows.
NOTE: While debugging OpenMP in Visual Studio, we will be using Processes, Parallel Watch, Threads, and Parallel Stacks windows, and the Debug Location toolbar.
Debug Multiple Processes
Configuration:
- Multiple processes execution behaviour can can be configured by selecting DEBUG > Options, and in Options dialog by checking/un-checking "Break all processes when one process breaks" checkbox under Debugging > General tab;
- When working with multiple projects in one solution, startup project (One or many) can be set by right clicking on solution and selecting Properties option (Or selecting a solution in Solution Explorer and pressing Alt + Enter), then (In Property pages dialog) selecting appropriate action for each project in the solution under Common Properties > Startup Project tab;
- To change how Stop Debugging affects attached processes, open to Processes window (Crtl + Alt + Z), right click on individual process and check/un-check the "Detach when debugging stopped" check box;
Entry on: November 9th 2016 by Vadym Karpenko
How to: Use the Threads Window
Threads window columns:
- The flag column - can be used to flag a thread for special attention;
- The active thread column - indicates an active thread (Yellow arrow), and the thread where execution broke into debugger (Black arrow);
- The ID column - displays identifier of the thread;
- The Managed ID column - displays managed identifier for managed threads;
- The Category column - displays category of the thread, for example, Main Thread or Worker Thread;
- The Name column - displays name of the thread;
- The Location column - displays where the thread is running (Can be expanded to provide full call stack for the thread);
- The Priority column - displays assigned (By system) priority for the thread;
- The Suspended Count column - displays suspended count value (Suspended count indicates whether a thread is suspended or not. If suspend count value is 0, a thread is NOT suspended);
- The Process Name column - displays the process name to which each thread belongs;
How to: Set a Thread Name
Thread name can be set using SetThreadName function provided by Microsoft:
#include <windows.h> ... // This function is taken from https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx // Usage: SetThreadName ((DWORD)-1, "Enter thread name here"); const DWORD MS_VC_EXCEPTION = 0x406D1388; #pragma pack(push,8) typedef struct tagTHREADNAME_INFO { DWORD dwType; // Must be 0x1000. LPCSTR szName; // Pointer to name (in user addr space). DWORD dwThreadID; // Thread ID (-1=caller thread). DWORD dwFlags; // Reserved for future use, must be zero. } THREADNAME_INFO; #pragma pack(pop) void SetThreadName(DWORD dwThreadID, const char* threadName) { THREADNAME_INFO info; info.dwType = 0x1000; info.szName = threadName; info.dwThreadID = dwThreadID; info.dwFlags = 0; #pragma warning(push) #pragma warning(disable: 6320 6322) __try { RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info); } __except (EXCEPTION_EXECUTE_HANDLER) {} #pragma warning(pop) }
NOTE: When using -1 as a thread identifier argument, a thread that calls this function will have it's name changed as per second argument.
How to: Use the Parallel Watch Window
Parallel Watch window columns:
- The flag column - can be used to flag a thread for special attention;
- The frame column - indicates the selected frame (Yellow arrow);
- The configurable column - displays value for the expression;
Entry on: November 15th 2016 by Vadym Karpenko
Pointers in OpenMP Parallel Region
When debugging OpenMP in Visual Studio, you may encounter a situation when the values of your pointers in Watch, Parallel Watch, and Locals windows become either garbage, when debugging in Release mode, or display <Unable to read memory> error (With 0xcccccccc memory address), when debugging in Debug mode (0xcccccccc memory address is a dedicated memory address for uninitialized stack memory, in other words, this is where all uninitialized pointers point to in memory, for more information visit Magic Number (Programming) Wiki). It can take hours or even days to find the root cause and the solution that can address this unexpected behaviour.
This behaviour is caused, because when entering a parallel region, pointers that were initizalied prior to entering the parallel region are now pointing to new, uninitialized, memory address, but only while in parallel region and only for Watch, Parallel Watch, and Locals windows. Operationally, all pointers will have their initialized values as you would expect. However, such behaviour makes it very hard to monitor pointers while debugging in parallel region.
This is where Memory window comes to the rescue.
Pointers can be monitored by tracking the memory address of each pointer before entering the parallel region.
How to: Use the Memory Window
To access Memory window select DEBUG > Windows > Memory > Memory 1/2/3/4 (Only during debugging).
To monitor the expression, select the expression in source code and drag it into Memory window (For variable, simply double click on the variable in the source code and drag selected text into Memory window). Alternatively, expression (Or address) can be entered into the Address field (In Memory window).
To change the format of memory contents, right click in the Memory window and select corresponding format.
To monitor live changes (To refresh Memory window automatically) in Memory window, right click in the Memory window and select Reevaluate Automatically.
Entry on: November 16th 2016 by Oleksandr Zhurbenko
Using Parallel Stacks Window
Parralel Stacks window consists of 2 main views: Threads View and Tasks View.
Threads View shows the call stack information for all the threads in your application in a very convenient form, and Tasks View shows call stacks of System.Threading.Tasks.Task objects.
While you can get a lot of information from MSDN, Daniel Moth, one of the Microsoft's evangelists published a great video on Parallel Stacks feature. I would highly recommend watching it.
To enable the Parallel Stacks window while debugging you should go to Debug -> Windows -> Parallel Stacks
Parallel Stacks allows you to follow the path of the each thread to optimize or debug your parallel program. Also, if you use it together with the Threads window - you can flag some threads in the Threads window and only those flagged threads will be displayed in the Parallel Stacks window.
Most of the additional options of the Parallel Stacks window is available after you right click on one of the modules.
Here are the features which are worth mentioning:
- Flag/Unflag threads which can be useful if you don't keep Threads window open.
- Freeze/Thaw - freezes and thaws a current item accordingly.
- Go to Source Code - navigates you to the Source Code responsible for the selected item/function.
- Switch to Frame - if you have 2 threads in one module, for example, you can switch between them to see a specific context.
- Go to Disassembly - navigates you to the Assembly code responsible for the chosen item.
- Hexadecimal Display - toggles between decimal and Hexadecimal displays.
Last but not least, if you hover over a function/method - you can see some information about it. To choose what you want to be displayed - you are supposed to right-click anywhere in the Parallel Stacks window and choose your options, which allow you to:
- Show Module Names
- Show Parameter Types
- Show Parameter Names
- Show Parameter Values
- Show Line Numbers
- Show Byte Offsets
Walkthrough: OpenMP Debugging in Visual Studio
Part I: Project configuration and debugging a simple application using Processes, Threads, and Parallel Watch windows (By Vadym Karpenko)
Before we proceed, please ensure that you have installed following items:
- Visual Studio (Visual Studio 2015 Community Edition was used for this walkthrough);
- Intel C++ Compiler (Version 17.0 was used for this walkthrough);
When it comes to debugging a multithreaded application, project configuration is an essential factor that may affect the debugging process in most unpredictable ways. For instance, if your project is using optimization, you may notice that some of your breakpoints are being skipped (Or simply invisible) during debugging process. In most of the scenarios, this is an unacceptable behaviour during application development phase, since you may want to track your application's state and behaviour at every stage of the execution. This is why we will begin this walkthrough with configuring our walkthrough projects.
Project Configuration
Open Visual Studio and select New Project... under Start tab (Or select FILE > New > Project...).
In New Project dialog, make sure that Visual C++ sub-section is selected under Templates section (In the leftmost window), then select Empty Project template (In the middle window). Enter the name of the project "Part ONE" (Name field) as well as solution name "GPU621 Walkthrough" (Solution name field). Click OK to continue.
Debugging a multithreaded application involves keeping tack of processes and threads that belong to each process (A single instance of a program). To better illustrate relationship between processes and threads, our walkthrough solution includes two projects (Processes) that will run at the same time.
To add a new project to our solution, right click on solution (Solution 'GPU621 Walkthrough' (1 project)) in the Solution Explorer window and select Add > New Project..., then, in Add New Project dialog, enter the name of the project "Part TWO" (Name field) and ensure that Empty Project template is selected under Visual C++ sub-section. Click OK to continue.
If everything went well, you will see two projects ("Part ONE" and "Part TWO") under our solution (Solution 'GPU621 Walkthrough' (2 projects)).
Now we need to add source files for each project in our solution. Right click on project "Part ONE" in Solution Explorer and select Add > New Item. In Add New Item - Part ONE dialog, ensure that C++ File (.cpp) template is selected, then enter the name of the source file "mainPartOne" (We want to keep source file names different for "Part ONE" and "Part TWO" projects to avoid the confusion between processes during debugging) and click OK to continue. Copy the contents of the source file from Part I walkthrough into our newly created file and save the file (Shortcut Ctrl + S). Now add new source file to "Part TWO" project. Name the source file "mainPartTwo" and copy the contents of the source file from Part II walkthrough into it. Dont forget to save the file.
Now our solution has two projects that can be executed independently. However, if we start our solution (With or without debugging), only one process (Project "Part ONE") will start, and this is not what we want. We want both processes (Project "Part ONE" and project "Part TWO") to start at the same time. For that to happen, we need to configure our solution.
To select startup projects, right click on our solution (Solution 'GPU621 Walkthrough' (2 projects)) and select Properties (Shortcut Alt + Enter when solution is selected). In Solution 'GPU621 Walkthrough' Property Pages dialog, select Multiple startup projects radio button and choose Start action for both projects (Project "Part ONE" and project "Part TWO") under Common Properties section and Startup Project sub-section. Click Apply then OK to continue.
At this point, selecting DEBUG > Start Debugging (Shortcut F5) or Start Without Debugging (Shortcut Crtl + F5) will start both processes (Project "Part ONE" and project "Part TWO"), and this is exactly what we want.
Excellent, next step is to enable Intel C++ Compiler. Right click on our solution (Solution 'GPU621 Walkthrough' (2 projects)) and select Intel Compiler > Use Intel C++. In Use Intel C++ dialog click OK. Do not rebuild the solution, since it will generate errors, because we did not enable OpenMP support yet.
We need to enable OpenMP support, but before we start configuring our projects, we need to switch our solution to Release mode configuration and then configure both projects in Release mode.
To switch our solution to Release mode configuration, right click on our solution (Solution 'GPU621 Walkthrough' (2 projects)) and select Configuration Manager.... In Configuration Manager dialog, select Release from Active solution configuration dropdown and click OK to continue.
Now it is time to enable OpenMP support and disable optimization for both projects. Right click on project "Part ONE" in Solution Explorer and select Properties (Shortcut Alt + Enter when project "Part ONE" is selected). In Part ONE Property Pages dialog, expand Configuration Properties and select Language [Intel C++] sub-section under C/C++ section (In the leftmost window), then enable OpenMP support by selecting Generate parallel Code (/Qopenmp) from OpenMP Support dropdown. Next, select Optimization sub-section under C/C++ section, and disable optimization by selecting Disabled (/Od) from Optimization dropdown. Finally, enable OpenMP support and disable optimization for project "Part TWO" as we just did for project "Part ONE".
NOTE: Since we will be referring to the specific lines of code by its line numbers, it is important you enable line numbers in your Visual Studio (If it's not enabled already). To enable line numbers, select TOOLS > Options..., then in Options dialog expand Text Editor section and select All Languages sub-section in the leftmost window. On the right side you will see Line Numbers as one of the checkboxes. Ensure that it is checked and click OK.