Difference between revisions of "Apex Page"
(→Enhancement) |
(→Enhancement) |
||
Line 16: | Line 16: | ||
assignment enhancement option | assignment enhancement option | ||
− | Sphere Collision | + | Multi-threaded Node Absolute Calculator |
+ | |||
+ | |||
+ | <Multi-Thread Resources> | ||
+ | |||
+ | [https://scs.senecac.on.ca/~oop345/pages/content/multi.html Multi-Threading of OOP345] | ||
+ | |||
+ | [https://solarianprogrammer.com/2011/12/16/cpp-11-thread-tutorial/ C++ Multithreading Tutorial] | ||
+ | |||
+ | [http://www.cplusplus.com/reference/thread/thread/ std::thread] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <s>Sphere Collision | ||
or | or | ||
− | View Frustum Culling | + | View Frustum Culling</s> |
− | <Sphere Collision Resources> | + | <s><Sphere Collision Resources> |
<br/> | <br/> | ||
Line 32: | Line 46: | ||
[http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres] | [http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres] | ||
− | [http://gamedev.stackexchange.com/questions/313/what-is-a-good-algorithm-to-detect-collision-between-moving-spheres What is a good algorithm to detect collision between moving spheres?] | + | [http://gamedev.stackexchange.com/questions/313/what-is-a-good-algorithm-to-detect-collision-between-moving-spheres What is a good algorithm to detect collision between moving spheres?]</s> |
== Work Breakdown and Progress == | == Work Breakdown and Progress == |
Revision as of 19:15, 10 November 2015
GAM531 Engine Assignment
Contents
Game Engine Apex
Repository
https://bitbucket.org/Apex_Page/
Team Members
Enhancement
assignment enhancement option
Multi-threaded Node Absolute Calculator
<Multi-Thread Resources>
Sphere Collision
or
View Frustum Culling
<Sphere Collision Resources>
SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE
3D Collision detection (C++) - Miguel Casillas
Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres
What is a good algorithm to detect collision between moving spheres?
Work Breakdown and Progress
BitBucket Fetching a remote reference
https://help.github.com/articles/fetching-a-remote/
<Lab workload>
- Anybody: lab1(Eunju)
- Ashley: lab2,5,8
- Eunju: lab3,6,9
- Frank: lab4,7,10
Tasks | Assigned | Completed Status | Due date |
---|---|---|---|
Lab 1 | Eunju | Yes 2015-09-25 | 2015-09-25 |
Lab 2 | Ashley | Yes 2015-10-02 | 2015-10-02 |
Lab 3 | Eunju | Yes 2015-10-17 | 2015-10-09 |
Submit Proposal / Research Document | Group | NO | Friday October 16th, 2015 |
Lab 4 | |
Yes 2015-11-03 | 2015-10-16 |
Lab 5 | Ashley | Yes 2015-11-03 | 2015-11-03 |
Lab 6 | Eunju | Yes 2015-11-07 | 2015-11-06 |
Lab 7 | Frank | NO | 2015-11-13 |
Lab 8 | Ashley | NO | 2015-11-20 |
Lab 9 | Eunju | NO | 2015-11-27 |
Lab 10 | Frank | NO | 2015-12-04 |
OpenGl Lab1 | none | NO | Week 13 |
OpenGL Lab2 | none | NO | Week 13 |
OpenGL Lab3 | none | NO | Week 13 |
Submit Engine Enhancement | Group | NO | Friday November 27th, 2015 |
Submit Project (completed engine) | Group | NO | Thursday December 10th, 2015 |