Difference between revisions of "BTP300 Project Requirements 20113"

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(Due Dates)
 
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|Assignment 2 - Field Classes
 
|Assignment 2 - Field Classes
|October 28
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|November 3
 
|-
 
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|Assignment 3 - More Field Classes
 
|Assignment 3 - More Field Classes
|November 18
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|November 30
 
|-
 
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|Assignment 4 - Application
 
|Assignment 4 - Application
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= Project Requirements =
 
= Project Requirements =
  
<!--
+
Each game is a team effort.  The structure of each team is up to the team members.  Each member must contribute their own work in a selected area or areas of their choosing.
Your game involves a real-time audio-visual experience in some sort of 3-D world. The user must be able to control at least some aspects of the game with a controller, and there must be some use of sound, both in the background and in response to some action in your game. The user should have control over which display devices, resolution and input devices are used at any time during the game. Your game may however offer only a subset of the available resolutions and input devices. Finally, your design code must differ significantly from the samples presented in class and you must identify the unique elements of your code in your submission logs. Each game is a team effort.  The structure of each team is up to the team members.  Each member must contribute their own work in a selected area or areas of their choosing. All members should contribute to the design part of the assignment.
 
-->
 
  
 
== Stage 1 ==
 
== Stage 1 ==
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== Stage 2 ==
 
== Stage 2 ==
* [https://cs.senecac.on.ca/~btp300/pages/assignments/a2.html Field Classes] - Coded and Submitted as a Group
+
* [https://cs.senecac.on.ca/~btp300/pages/assignments/a2.html Frame Classes] - Coded and Submitted as a Group
  
<!--
+
Before starting stage 2, read [[Hints for Using SVN to collaborate on school projects]] and do the following:
Before continuing stage 2, please do the following
+
# Update your team's wiki page with your team's repository path under '''Repo Path'''
# Read [[Hints for Using SVN to collaborate on school projects]]
+
# Add assignment 1 to the trunk of your team's repository as follows
# Update your team's wiki page with your team's repository path information under '''Repo Path'''
+
## Checkout your team's empty repository to a new directory on a local computer
# Create a directory with your seneca id under the branch sub-directory of your team's repository. This will be your home directory for development; for details see: [http://zenit.senecac.on.ca/wiki/index.php/Hints_for_Using_SVN_to_collaborate_on_school_projects#Directory_Structure Directory Structure]
+
## Create the branches, tags, and trunk subdirectories under this new directory
# One of your team members should export svn://zenit.senecac.on.ca/btp300_113/trunk into the trunk of your team's repository
+
## Under the branches subdirectory create a sub-subdirectory for each team member using their seneca id
#: For detailed steps see [[Hints for Using SVN to collaborate on school projects#Start_the_project_by_continuing_an_existing_work | Start the project by continuing an existing work]]
+
## Under the sub-subdirectory for one of the team members create a new sub-sub-subdirectory named '''assignment_1'''
 +
##* You can do this manually or by creating a new Visual Studio solution named '''assignment_1''' under the team member's sub-sub-directory
 +
## Copy the source files for assignment 1 into this directory, compile it and run it. Once it runs successfully, you are ready to add it to the repository server
 +
## Move to the head of the repository directory and add the new directory structure along with the source code for the assignment by right clicking on '''...SVN/Add''' and checking the folders and files to be added
 +
## Commit the directory structure to the repository server by right clicking on '''SVN Commit'''. Add the comment "Created Directory Structure and added assignment 1"
 +
## Branch the committed assignment to '''trunk'''
 +
# The repository is now ready for each team member to start working on their own version of the code in their own workspace
 +
## Checkout the repository to your own local computer
 +
## Branch trunk to your own workspace
 +
## Checkout your workspace
 +
## Work within your own workspace
 +
## Commit your code at the end of each session
 +
##* Make sure to add descriptive comments to each commit
 +
##* Uncommented commits will not be marked or reviewed
 +
If your team is using Visual Studio as its development platform, mark the '''.sln''', the '''.vcxproj''', the '''.vcxproj.filters''', and the source files as versioned, but not the binaries or executables.
  
Each team member should have their own successfully compiled version of the assignment 1 in their own workspace in the branch sub-directory of their team's repository.
+
Each team member should have their own successfully compiled version of the assignment 1 in their own workspace under the branch sub-directory of their team's repository.
Branch submission path: svn://zenit.senecac.on.ca/gam666dps901_113??/branches/SenecaID/assignment1
 
  
: ''Start doing the above by branching the Framework into svn://zenit.senecac.on.ca/gam666dps901_113??/branches/SenecaID/assignment2. See here for help: [http://zenit.senecac.on.ca/wiki/index.php/Hints_for_Using_SVN_to_collaborate_on_school_projects#Preparing_Branches.2Fworkspace_for_development Preparing Branches/workspace for development]''
+
Branch submission path: svn://zenit.senecac.on.ca/btp300_113_?/branches/SenecaID/assignment1
  
 +
Each team member should add their name to the header comments of the '''consoleplus.h''' and '''consolelineedit.cpp''' files as follows:
 +
# Edit the source code to include your name
 +
# Go to '''trunk'''
 +
# Merge your modified source files with '''trunk''' '''...SVN/Merge'''
 +
# Go to the project page and change the repo status to "being committed by your name"
 +
# Commit to the repository with the comment "name added"
 +
# Go back to the project page and change the repo status to "committed by your name"
  
The source code for the upgraded sample should include the following updates:
+
See  [http://zenit.senecac.on.ca/wiki/index.php/Hints_for_Using_SVN_to_collaborate_on_school_projects#Merging_your_work_back_to_trunk Merging your work back to trunk] for details
* your own name in the caption for the dialog box
 
* your team name in the window title
 
  
 +
== Stage 3 ==
 +
* [https://cs.senecac.on.ca/~btp300/pages/assignments/a3.html More Field Classes] - Coded and Submitted as a Group
  
Merge all of the team members' Framework workspaces back to trunk so that the caption of the dialog box shows all of the names of the team members. See  [http://zenit.senecac.on.ca/wiki/index.php/Hints_for_Using_SVN_to_collaborate_on_school_projects#Merging_your_work_back_to_trunk Merging your work back to trunk] for details
 
  
 +
== Stage 4 ==
 +
* [https://cs.senecac.on.ca/~btp300/pages/assignments/a4.html Application] - Coded and Submitted as a Group
  
The purpose of this first phase of the project is twofold:
 
* to define your game in both scope and detail and thereby to give your instructor some idea of your design, so that your instructor can give you some feedback whether what you intend is too simple, too complex, or about right
 
* to show your instructor that you are ready to work with your own branch of your team's repository and ready to start modifying the framework to suit your team's design.
 
 
Your team should decide its own group to individual ratio for grading purposes and post the agreed ratio on its project page.
 
 
Your team should arrange a time and date to meet with your instructor to review your proposal and to identify the different responsibilities of the team members. This meeting should take place during week 6 of the semester.
 
-->
 
 
== Stage 3 ==
 
 
<!--
 
The third phase presents your completed game with sound and input control to the class.  Your presentation includes a demonstration of how the game plays along with an explanation of the innovative aspects that your team members have implemented.  Each team has no more than 30 minutes to showcase its game.
 
-->
 
  
== Stage 4 ==
 
 
<br />
 
<br />
 
<br />
 
<br />

Latest revision as of 14:25, 9 November 2011


BTP300 Fall 2011 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Due Dates

Assignment 1 - Line Editing Facility September 23
Assignment 2 - Field Classes November 3
Assignment 3 - More Field Classes November 30
Assignment 4 - Application December 9

The official due dates are in Moodle. If there are any discrepancies, the due dates in Moodle shall apply.

Project Requirements

Each game is a team effort. The structure of each team is up to the team members. Each member must contribute their own work in a selected area or areas of their choosing.

Stage 1

Stage 2

Before starting stage 2, read Hints for Using SVN to collaborate on school projects and do the following:

  1. Update your team's wiki page with your team's repository path under Repo Path
  2. Add assignment 1 to the trunk of your team's repository as follows
    1. Checkout your team's empty repository to a new directory on a local computer
    2. Create the branches, tags, and trunk subdirectories under this new directory
    3. Under the branches subdirectory create a sub-subdirectory for each team member using their seneca id
    4. Under the sub-subdirectory for one of the team members create a new sub-sub-subdirectory named assignment_1
      • You can do this manually or by creating a new Visual Studio solution named assignment_1 under the team member's sub-sub-directory
    5. Copy the source files for assignment 1 into this directory, compile it and run it. Once it runs successfully, you are ready to add it to the repository server
    6. Move to the head of the repository directory and add the new directory structure along with the source code for the assignment by right clicking on ...SVN/Add and checking the folders and files to be added
    7. Commit the directory structure to the repository server by right clicking on SVN Commit. Add the comment "Created Directory Structure and added assignment 1"
    8. Branch the committed assignment to trunk
  3. The repository is now ready for each team member to start working on their own version of the code in their own workspace
    1. Checkout the repository to your own local computer
    2. Branch trunk to your own workspace
    3. Checkout your workspace
    4. Work within your own workspace
    5. Commit your code at the end of each session
      • Make sure to add descriptive comments to each commit
      • Uncommented commits will not be marked or reviewed

If your team is using Visual Studio as its development platform, mark the .sln, the .vcxproj, the .vcxproj.filters, and the source files as versioned, but not the binaries or executables.

Each team member should have their own successfully compiled version of the assignment 1 in their own workspace under the branch sub-directory of their team's repository.

Branch submission path: svn://zenit.senecac.on.ca/btp300_113_?/branches/SenecaID/assignment1

Each team member should add their name to the header comments of the consoleplus.h and consolelineedit.cpp files as follows:

  1. Edit the source code to include your name
  2. Go to trunk
  3. Merge your modified source files with trunk ...SVN/Merge
  4. Go to the project page and change the repo status to "being committed by your name"
  5. Commit to the repository with the comment "name added"
  6. Go back to the project page and change the repo status to "committed by your name"

See Merging your work back to trunk for details

Stage 3


Stage 4