Difference between revisions of "Team Undecided"

From CDOT Wiki
Jump to: navigation, search
(Ribbon UI)
(Ribbon UI)
Line 23: Line 23:
  
 
UI Changes/redesign
 
UI Changes/redesign
 +
 +
Users don't care about design, they just want to complete their task quick.
 +
When people are visiting websites or using applications, they don't spend their
 +
time analyzing or admiring the design. They focus their attention on the task,
 +
the content, and their own data or documents.
 +
Thus, people love a design when they know the features and can immediately
 +
locate the ones they need. That is, they love a familiar design.
  
 
Menu Elimination
 
Menu Elimination
 +
  
 
Navigation
 
Navigation
 +
  
 
Errors
 
Errors
+
 
 +
 
 
Steering Law
 
Steering Law
 +
  
 
Principle of feature exposure/accessible
 
Principle of feature exposure/accessible
 +
 
Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does.
 
Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does.
 
There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed:
 
There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed:
Line 42: Line 54:
 
* "Advanced user mode" controls -- exposed when user selects "advanced" option
 
* "Advanced user mode" controls -- exposed when user selects "advanced" option
 
* Scripted functions
 
* Scripted functions
 +
  
 
Common convention
 
Common convention
 +
 
Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks.
 
Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks.
 +
  
 
Uncertainty vs. Familiarity
 
Uncertainty vs. Familiarity
 +
 +
Fresh design will be a worse design simply because it's new and thus breaks user expectations. A better strategy
 +
is to play up familiarity and build on users' existing knowledge  of how a system works.
 +
  
 
Flexibility
 
Flexibility
 +
  
 
Predictability
 
Predictability

Revision as of 22:12, 14 November 2011


BTH740 | Weekly Schedule | Research Projects | Research Essay | Student Resources

Members list

email All

Research Resources

  1. Photoshop UI (Pallet toolbox, Menu and Shortcuts)
  2. MS Word Evolution ( Toolbox to Ribbon )

Thesis Statement

Thesis

Through research and study, Team Undecided will make its attempt to survey modern UI organizational practices through studying their design and explaining with HCI principles.

Keywords

Topic: Modern UI organizational practices

Ribbon UI

UI Changes/redesign

Users don't care about design, they just want to complete their task quick. When people are visiting websites or using applications, they don't spend their time analyzing or admiring the design. They focus their attention on the task, the content, and their own data or documents. Thus, people love a design when they know the features and can immediately locate the ones they need. That is, they love a familiar design.

Menu Elimination


Navigation


Errors


Steering Law


Principle of feature exposure/accessible

Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does. There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed:

  • Toolbar (completely exposed)
  • Menu item (exposed by trivial user gesture)
  • Submenu item (exposed by somewhat more involved user gesture)
  • Dialog box (exposed by explicit user command)
  • Secondary dialog box (invoked by button in first dialog box)
  • "Advanced user mode" controls -- exposed when user selects "advanced" option
  • Scripted functions


Common convention

Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks.


Uncertainty vs. Familiarity

Fresh design will be a worse design simply because it's new and thus breaks user expectations. A better strategy is to play up familiarity and build on users' existing knowledge of how a system works.


Flexibility


Predictability

Photoshop

Shortcuts/Toolbars

Classifications Menus

Pallets

Contextual Menus

Redundancy Gain

Modern Game Console UI

Inputs

Display

Network connectivity

Loading times

Personalization

Bibliography

Design Concepts:

https://www-01.ibm.com/software/ucd/designconcepts.html

https://www-01.ibm.com/software/ucd/designconcepts/designbasics.html

http://www.useit.com/alertbox/familiar-design.html

http://www.useit.com/alertbox/20000206.html

http://www.useit.com/alertbox/20030825.html

http://www.sylvantech.com/~talin/projects/ui_design.html

Microsoft Word evolution:

http://en.wikipedia.org/wiki/Ribbon_%28computing%29

http://www.computerworld.com/s/article/9003994/Final_Review_The_Lowdown_on_Office_2007?taxonomyId=16&pageNumber=2

http://redmondmag.com/articles/2007/10/01/word-2007-not-exactly-a-musthave.aspx

http://www.exceluser.com/explore/surveys/ribbon/ribbon-survey-results.htm

User Acceptance of the Microsoft Ribbon User Interface

Survey Results: Excel 2007's Ribbon Hurts Productivity, Survey Shows

Mega drop-down navigation menus work well

Mega menus gone wrong

Steering Law

Modeling and improving selection in cascading pull-down menus using Fitts' law, the steering law and force fields

Photoshop UI:

http://vandelaydesign.com/blog/design/learn-photoshop-basics/

http://www.ischool.utexas.edu/technology/tutorials/graphics/photoshop7/

HCI principles - http://ijcem.org/papers12011/12011_21.pdf

Modern Game Console UI:

http://en.wikipedia.org/wiki/PlayStation_3

http://gizmodo.com/5070189/new-xbox-experience-nxe-review-its-pure-improvement

http://en.wikipedia.org/wiki/Wii_system_software

Research Notes