Difference between revisions of "Team Undecided"

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(Ribbon UI)
(Ribbon UI)
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Principle of feature exposure/accessible
 
Principle of feature exposure/accessible
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Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does.
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There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed:
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* Toolbar (completely exposed)
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* Menu item (exposed by trivial user gesture)
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* Submenu item (exposed by somewhat more involved user gesture)
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* Dialog box (exposed by explicit user command)
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* Secondary dialog box (invoked by button in first dialog box)
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* "Advanced user mode" controls -- exposed when user selects "advanced" option
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* Scripted functions
  
 
Common convention
 
Common convention
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Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks.
  
 
Uncertainty vs. Familiarity
 
Uncertainty vs. Familiarity

Revision as of 21:05, 14 November 2011


BTH740 | Weekly Schedule | Research Projects | Research Essay | Student Resources

Members list

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Research Resources

  1. Photoshop UI (Pallet toolbox, Menu and Shortcuts)
  2. MS Word Evolution ( Toolbox to Ribbon )

Thesis Statement

Thesis

Through research and study, Team Undecided will make its attempt to survey modern UI organizational practices through studying their design and explaining with HCI principles.

Keywords

Topic: Modern UI organizational practices

Ribbon UI

UI Changes/redesign

Menu Elimination

Navigation

Errors

Steering Law

Principle of feature exposure/accessible Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does. There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed:

  • Toolbar (completely exposed)
  • Menu item (exposed by trivial user gesture)
  • Submenu item (exposed by somewhat more involved user gesture)
  • Dialog box (exposed by explicit user command)
  • Secondary dialog box (invoked by button in first dialog box)
  • "Advanced user mode" controls -- exposed when user selects "advanced" option
  • Scripted functions

Common convention Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks.

Uncertainty vs. Familiarity

Flexibility

Predictability

Photoshop

Shortcuts/Toolbars

Classifications Menus

Pallets

Contextual Menus

Redundancy Gain

Modern Game Console UI

Inputs

Display

Network connectivity

Loading times

Personalization

Bibliography

Design Concepts:

https://www-01.ibm.com/software/ucd/designconcepts.html

https://www-01.ibm.com/software/ucd/designconcepts/designbasics.html

http://www.useit.com/alertbox/familiar-design.html

http://www.useit.com/alertbox/20000206.html

http://www.useit.com/alertbox/20030825.html

http://www.sylvantech.com/~talin/projects/ui_design.html

Microsoft Word evolution:

http://en.wikipedia.org/wiki/Ribbon_%28computing%29

http://www.computerworld.com/s/article/9003994/Final_Review_The_Lowdown_on_Office_2007?taxonomyId=16&pageNumber=2

http://redmondmag.com/articles/2007/10/01/word-2007-not-exactly-a-musthave.aspx

http://www.exceluser.com/explore/surveys/ribbon/ribbon-survey-results.htm

User Acceptance of the Microsoft Ribbon User Interface

Survey Results: Excel 2007's Ribbon Hurts Productivity, Survey Shows

Mega drop-down navigation menus work well

Mega menus gone wrong

Steering Law

Modeling and improving selection in cascading pull-down menus using Fitts' law, the steering law and force fields

Photoshop UI:

http://vandelaydesign.com/blog/design/learn-photoshop-basics/

http://www.ischool.utexas.edu/technology/tutorials/graphics/photoshop7/

HCI principles - http://ijcem.org/papers12011/12011_21.pdf

Modern Game Console UI:

http://en.wikipedia.org/wiki/PlayStation_3

http://gizmodo.com/5070189/new-xbox-experience-nxe-review-its-pure-improvement

http://en.wikipedia.org/wiki/Wii_system_software

Research Notes