Difference between revisions of "Team Undecided"
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Principle of feature exposure/accessible | Principle of feature exposure/accessible | ||
+ | Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does. | ||
+ | There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed: | ||
+ | * Toolbar (completely exposed) | ||
+ | * Menu item (exposed by trivial user gesture) | ||
+ | * Submenu item (exposed by somewhat more involved user gesture) | ||
+ | * Dialog box (exposed by explicit user command) | ||
+ | * Secondary dialog box (invoked by button in first dialog box) | ||
+ | * "Advanced user mode" controls -- exposed when user selects "advanced" option | ||
+ | * Scripted functions | ||
Common convention | Common convention | ||
+ | Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks. | ||
Uncertainty vs. Familiarity | Uncertainty vs. Familiarity |
Revision as of 21:05, 14 November 2011
BTH740 | Weekly Schedule | Research Projects | Research Essay | Student Resources
Contents
Members list
Research Resources
- Photoshop UI (Pallet toolbox, Menu and Shortcuts)
- MS Word Evolution ( Toolbox to Ribbon )
Thesis Statement
Thesis
Through research and study, Team Undecided will make its attempt to survey modern UI organizational practices through studying their design and explaining with HCI principles.
Keywords
Topic: Modern UI organizational practices
Ribbon UI
UI Changes/redesign
Menu Elimination
Navigation
Errors
Steering Law
Principle of feature exposure/accessible Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does. There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed:
- Toolbar (completely exposed)
- Menu item (exposed by trivial user gesture)
- Submenu item (exposed by somewhat more involved user gesture)
- Dialog box (exposed by explicit user command)
- Secondary dialog box (invoked by button in first dialog box)
- "Advanced user mode" controls -- exposed when user selects "advanced" option
- Scripted functions
Common convention Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks.
Uncertainty vs. Familiarity
Flexibility
Predictability
Photoshop
Shortcuts/Toolbars
Classifications Menus
Pallets
Contextual Menus
Redundancy Gain
Modern Game Console UI
Inputs
Display
Network connectivity
Loading times
Personalization
Bibliography
Design Concepts:
https://www-01.ibm.com/software/ucd/designconcepts.html
https://www-01.ibm.com/software/ucd/designconcepts/designbasics.html
http://www.useit.com/alertbox/familiar-design.html
http://www.useit.com/alertbox/20000206.html
http://www.useit.com/alertbox/20030825.html
http://www.sylvantech.com/~talin/projects/ui_design.html
Microsoft Word evolution:
http://en.wikipedia.org/wiki/Ribbon_%28computing%29
http://redmondmag.com/articles/2007/10/01/word-2007-not-exactly-a-musthave.aspx
http://www.exceluser.com/explore/surveys/ribbon/ribbon-survey-results.htm
User Acceptance of the Microsoft Ribbon User Interface
Survey Results: Excel 2007's Ribbon Hurts Productivity, Survey Shows
Mega drop-down navigation menus work well
Photoshop UI:
http://vandelaydesign.com/blog/design/learn-photoshop-basics/
http://www.ischool.utexas.edu/technology/tutorials/graphics/photoshop7/
HCI principles - http://ijcem.org/papers12011/12011_21.pdf
Modern Game Console UI:
http://en.wikipedia.org/wiki/PlayStation_3
http://gizmodo.com/5070189/new-xbox-experience-nxe-review-its-pure-improvement
http://en.wikipedia.org/wiki/Wii_system_software