Difference between revisions of "Team A"
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+ | {{GAM666/DPS901 Index | 20113}} | ||
Team A | Team A | ||
==Team Members== | ==Team Members== | ||
− | # [mailto:sskrishnamoo@learn.senecac.on.ca?subject=dps901 Suventhan Krishnamoorthy] | + | # [mailto:sskrishnamoo@learn.senecac.on.ca?subject=dps901 Suventhan Krishnamoorthy]Level design, object movement |
− | # [mailto:adhamala@learn.senecac.on.ca?subject=dps901 Aayush Dhamala] | + | # [mailto:adhamala@learn.senecac.on.ca?subject=dps901 Aayush Dhamala]Level design, object movement |
− | # [mailto:nzhou5@learn.senecac.on.ca?subject=dps901 Nan Zhou (Team Leader)] | + | # [mailto:nzhou5@learn.senecac.on.ca?subject=dps901 Nan Zhou (Team Leader)]Level design,model design |
− | # [mailto:nkuznetsov@learn.senecac.on.ca?subject=dps901 Nikita Kuznetsov (Team Advisor)] | + | # [mailto:nkuznetsov@learn.senecac.on.ca?subject=dps901 Nikita Kuznetsov (Team Advisor)]Collision & Lightning |
− | + | [mailto:sskrishnamoo@learn.senecac.on.ca;adhamala@learn.senecac.on.ca;nzhou5@learn.senecac.on.ca;nkuznetsov@learn.senecac.on.ca?subject=dps901 eMail All] | |
− | [mailto:sskrishnamoo@learn.senecac.on.ca | + | |
+ | ==Marking== | ||
+ | <big> | ||
+ | Group work: 75% | ||
+ | Individual work: 25% + | ||
+ | ---------------------- | ||
+ | Total 100% | ||
+ | </big> | ||
==Repository== | ==Repository== | ||
+ | |||
+ | === Repo ID === | ||
+ | svn://zenit.senecac.on.ca/dps901_113rep1 | ||
+ | |||
+ | === Trunk Status === | ||
+ | committed by [NAME] / being committed by [NAME] | ||
+ | |||
==Proposal== | ==Proposal== | ||
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===Obstacles=== | ===Obstacles=== | ||
− | Depending on how the user drives, if he/she gets off the race track the car will collide with the walls | + | Depending on how the user drives, if he/she gets off the race track the car will collide with the walls. The car will have to stay on the race track in order to avoid collision with the walls. |
==Map of the World of the Game== | ==Map of the World of the Game== | ||
− | + | [[Image:Trackmap.jpeg|650px]] | |
− | == | + | ==Instructor's Comments== |
+ | * nothing on the repository yet | ||
+ | Previous comments | ||
* add repo link | * add repo link | ||
+ | * add trunk status | ||
* add marking % | * add marking % | ||
− | * | + | * maximum group % is 75% - there has to be some individual component |
* your concept is fine, but you need much more detail to start coding | * your concept is fine, but you need much more detail to start coding | ||
** map of the game | ** map of the game | ||
+ | ** what kinds of models will you use | ||
** what kind of collision | ** what kind of collision | ||
*** try to stay axis aligned - more on this when we meet | *** try to stay axis aligned - more on this when we meet | ||
− | |||
==Any other thing you find necessary== | ==Any other thing you find necessary== |
Latest revision as of 08:23, 8 November 2011
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Team A
Contents
Team Members
- Suventhan KrishnamoorthyLevel design, object movement
- Aayush DhamalaLevel design, object movement
- Nan Zhou (Team Leader)Level design,model design
- Nikita Kuznetsov (Team Advisor)Collision & Lightning
Marking
Group work: 75% Individual work: 25% + ---------------------- Total 100%
Repository
Repo ID
svn://zenit.senecac.on.ca/dps901_113rep1
Trunk Status
committed by [NAME] / being committed by [NAME]
Proposal
Game Description
Team A will be working on a car racing game which will be called the "Time Racer".The main idea behind the game is to allow the user to reach certain point in the game within a time limit.In other words the user will race against time.Basically the user will start with 60 seconds of time on the clock. The user will have to reach the checkpoint within that time period in order to further playing the game. Once the user reaches the checkpoint, X amount of time will added and the racer will try to reach the second checkpoint. In the event that the user does not reach the checkpoint within the given time limit, the game will end.
Controls
As for the controls, the user will find it fairly simple and easy to use. Arrow keys will be used. "UP" to accelerate the car, "DOWN" to break the break/put the car in reverse, "LEFT" & "RIGHT" to turn the car.User will be given a list of various cars in the beginning to the game and will have the opportunity to select the one that he/she desires.
Obstacles
Depending on how the user drives, if he/she gets off the race track the car will collide with the walls. The car will have to stay on the race track in order to avoid collision with the walls.
Map of the World of the Game
Instructor's Comments
- nothing on the repository yet
Previous comments
- add repo link
- add trunk status
- add marking %
- maximum group % is 75% - there has to be some individual component
- your concept is fine, but you need much more detail to start coding
- map of the game
- what kinds of models will you use
- what kind of collision
- try to stay axis aligned - more on this when we meet