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XB PointStream

339 bytes removed, 16:09, 17 May 2011
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! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">About XB PointStreamDemos</h2>
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| style="color:#000;" | [[File:Shell.png|right|150px]]<div id="mp-tfa">The typical method used XB PointStream uses WebGL and thus you will need to represent 3D graphics for applications such as video games is that of use a textured meshedWebGL enabled browser to see the demos running live. Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic Current browsers that is applied over the mesh to give it its colour support WebGL are Firefox 4.0+ and depth. However, this is not the only way to represent 3D graphicscurrent release of Chrome. Another method for representing 3D graphics is that Development versions of a point cloud which is a set of coloured points in 3D spaceSafari and Opera also support WebGL. While a point cloud If your video card is usually larger than a textured mesh in terms of amount of datareally old or does not meet standards, it provides a level of realism not found in a meshyour browser may also have problems supporting WebGL. Furthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft's Kinect all deliver their data as point clouds[http://www.doesmybrowsersupportwebgl.com/ Click here to test your browser]</div>
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