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XB PointStream

543 bytes removed, 15:48, 17 May 2011
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! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">Downloads</h2>
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| style="color:#000;" | '''[[Filehttp:Shell//scotland.proximity.on.ca/asalga/releases/0.6/xbps-min-0.6.pngjs xbps-min-0.6.js] |right|150px]]<div id="mp[http://scotland.proximity.on.ca/asalga/releases/0.6/xbps-min-tfa">The typical method used to represent 3D graphics for applications such as video games is that of a textured meshed0. Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is applied over the mesh to give it its colour and depth6. However, this is not the only way to represent 3D graphicszip src + example]] | [http://github. Another method for representing 3D graphics is that of a point cloud which is a set of coloured points in 3D spacecom/asalga/XB-PointStream/archives/0. While a point cloud is usually larger than a textured mesh in terms of amount of data, it provides a level of realism not found in a mesh. Furthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft6 Everything]]'''s Kinect all deliver their data as point clouds.<br /div>
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