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User:Minooz/GAM666

407 bytes added, 23:05, 13 December 2011
Extra Resources
: [http://www.winprog.org/tutorial/simple_window.html Creating Simple Window]
: [http://www.toymaker.info/Games/html/winmain.html#ShowWindow ToyMaker]
: [http://www.gamerendering.com/2008/10/05/clip-space/ clip space] @ Game Rendering
: [http://www.toymaker.info/Games/html/render_states.html render state]
:WM_PAINT case
:: [http://www.cprogramming.com/tutorial/opengl_first_windows_app.html paint stuff1]
:Vertex Buffer
:: [http://www.gamedev.net/page/resources/_/technical/game-programming/using-vertex-buffers-with-directx-r1946 vertex buffer-wiki game]
 
: SVN
:: [http://svnbook.red-bean.com/en/1.5/svn-book.html#svn.tour.revs.keywords svnbook]
 
: Camera
:: [http://www.3dgameprogramming.net/2007/07/31/getting-started-with-xna-first-person-camera/ first person camera]
:: [http://www.toymaker.info/Games/html/camera.html camera]
:: [https://cs.senecac.on.ca/~gam670/pages/content/camer.html chris game 670]
: CameraLight:: [http://wwwmsdn.3dgameprogrammingmicrosoft.netcom/2007en-us/07library/31windows/getting-started-with-xna-first-person-cameradesktop/ first person camerabb173352(v=vs.85).aspx emissive component]
=== Errors ===
: 1.unable to find d3d9x.lib -> properties -> VC++Directories -> Include Directories(point to SDK JUNE(2010)/include), Also Library Direcbories (point to SDK JUNE(2010)/lib/x86)
: 2.a value of type const char cannot be assigned to a value of type LPCWSTR -> (LPCWSTR)"Window Creation Failed!"
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