Open main menu

CDOT Wiki β

Changes

User:Akopytov

634 bytes added, 17:13, 13 May 2013
Lighting Project
Name: Andrei Kopytov
Seneca e-mail address: [mailto:akopytov@learn.senecac.onmyseneca.ca akopytov@learnmyseneca.senecacca] == Lighting Project==<h3>NOTE: This project used the Winter 2011 version of the game framework, which has since been extensively modified.onThe majority of these instructions are outdated and invalid.ca]</h3>
== Lighting ==
Instructions to incorporate advanced lighting into your game:<br />
Download the full working solution here:[http://matrix.senecac.on.ca/~satijas/Lighting_-_Full_Solution.zip Download]<br />
OR<br />
Download just the files that have changes relevant to lighting here:[http://matrix.senecac.on.ca/~satijas/Lighting.zip Download]<br /> 
<h3>WARNING: This Feature has been implemented using solution 28. Modification and additional coding may be required to prior and later solutions.</h3>
Copy from the files or manually code the following:<br />
<b>effects.fx</b>
*Overwrite the effects.fx file (take care to note that the effects.fx file is written with Solution 28 in mind, it may need modification if your solution does not support texture stages)
 
<b>Dialog.rc</b>
*Add a drop down list box with ID IDC_LIT
 
<b>WindowSettings.h</b>
*Define a macro IDC_LIT with the next available ID number
************************ Lighting Documentation v1.02 ************************
* ==========================================================================
*
* For more information on lighting, check out: http://wikicontent.gamedevgpwiki.netorg/index.php/D3DBook:Lighting(accessed May 13, 2013)
1
edit