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The Future of Interactivity in Console Gaming

672 bytes added, 04:09, 2 December 2010
Thesis Statement
= The Future of Interactivity in Console Gaming =
[[User:acheun3 | Anders Cheung]] [mailto:acheun3@learn.senecac.on.ca?subject=bth740_research email]
<br />
[[User:mikeshmistry86 | Mikesh Mistry]] [mailto:mmistry1@learn.senecac.on.ca?subject=bth740_research email]
= Thesis Statement =
==== Thesis ====
Interaction between player and console games has recently evolved from using physical controllers to using natural user interfaces. To what extent has this evolution improved interactivity and what does this change imply for the future of console gaming?
==== Keywords ====
The Video Game Console Library, "History of the Game Controller", 2008, http://www.videogameconsolelibrary.com/art-controller.htm
 
B. Sinclair, "Kinect has problems recognizing dark-skinned users?", 2010, http://www.gamespot.com/news/6283514.html
 
K. Allen, "Xbox 360 Kinect Interview", 2010, http://www.incgamers.com/Interviews/297/xbox-360-kinect-interview
= Research Notes =
Nintendo Gamecube
=== Wireless Controllers Gameplay === 
=== Wireless Controllers Advanced ===Sony EyeToy
Microsoft Xbox 360
Nintendo Wiimote + Nunchuk
== Now ==
Microsoft Kinect
2. The features improving health and safety for video games.
 
== The Video Game Console Library ==
 
"The pad allowed for 8 directional movements, and featured 2 action buttons. Two smaller buttons were incorporated to start, pause, and select game play options. The pads were designed to be small enough to easily fit in a child's hands."
 
 
== Issues ==
 
"While testing out the Kinect, two dark-skinned GameSpot employees experienced problems with the system's facial recognition abilities. The system recognized one employee inconsistently, while it was never able to properly identify the other despite repeated calibration attempts." B Sinclair, 2010
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