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The Future of Interactivity in Console Gaming

2,884 bytes added, 04:09, 2 December 2010
Thesis Statement
{{BTH740 Index | 20103}}
= The Future of Human Computer Interaction Interactivity in Console Gaming =
[[User:acheun3 | Anders Cheung]] [mailto:acheun3@learn.senecac.on.ca?subject=bth740_research email]
<br />
[[User:mikeshmistry86 | Mikesh Mistry]] [mailto:mmistry1@learn.senecac.on.ca?subject=bth740_research email]
= Thesis Statement =
==== Thesis ====
 
Interaction between player and console games has recently evolved from using physical controllers to using natural user interfaces. To what extent has this evolution improved interactivity and what does this change imply for the future of console gaming?
 
==== Keywords ====
 
games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories
 
==== Bibliography ====
 
E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009
http://portal.acm.org/citation.cfm?id=1671011.1671078&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
 
C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008
http://portal.acm.org/citation.cfm?id=1531826.1531883&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
 
J.Canny, “The Future of Human-Computer Interaction”, 2006
http://portal.acm.org/citation.cfm?id=1147530
 
F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009
http://portal.acm.org/citation.cfm?id=1647314.1647365&coll=GUIDE&dl=ACM&CFID=106466583&CFTOKEN=60736137
 
IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php
 
The Video Game Console Library, "History of the Game Controller", 2008, http://www.videogameconsolelibrary.com/art-controller.htm
 
B. Sinclair, "Kinect has problems recognizing dark-skinned users?", 2010, http://www.gamespot.com/news/6283514.html
 
K. Allen, "Xbox 360 Kinect Interview", 2010, http://www.incgamers.com/Interviews/297/xbox-360-kinect-interview
= Research Notes =
 
== History ==
 
=== Early Controllers ===
Atari 2600 Joysticks
 
Bally Astrocade
 
=== 80's & 90's Controllers ===
Nintendo D-pad + Joypads
 
Sega Genesis + Saturn
 
Sony Playstation
 
Nintendo N64
 
Sony Dual Shock
 
=== 2000 Controllers ===
Sega Dreamcast
 
Sony Playstation 2
 
Microsoft Xbox
 
Nintendo Gamecube
 
=== Wireless Gameplay ===
 
Sony EyeToy
 
Microsoft Xbox 360
 
Sony Playstation 3
 
Nintendo Wiimote + Nunchuk
 
Microsoft Kinect
 
Sony Playstation Move
 
= Recorded Details =
 
== The History of Console Gaming ==
 
'''Big players in the gaming industry'''
 
- Atari
 
- Nintendo + Sega
 
- Sony + Microsoft
 
== Discuss ==
 
1. The evolution of interaction for each company using specific console systems and showing how they’ve changed over the years to improve interactivity.
 
2. The features improving health and safety for video games.
 
== The Video Game Console Library ==
 
"The pad allowed for 8 directional movements, and featured 2 action buttons. Two smaller buttons were incorporated to start, pause, and select game play options. The pads were designed to be small enough to easily fit in a child's hands."
 
 
== Issues ==
 
"While testing out the Kinect, two dark-skinned GameSpot employees experienced problems with the system's facial recognition abilities. The system recognized one employee inconsistently, while it was never able to properly identify the other despite repeated calibration attempts." B Sinclair, 2010
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