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358 bytes added, 10:10, 3 November 2011
HCI for Games(User Interfaces)
= Thesis HCI for Games(User Interfaces)=*[mailto:csingh25@learn.senecac.on.ca?subject=bth740_research Charan Singh]
Human Computer Interaction for Games. Taking innovations in gaming and applying them to further improve something you design.= Thesis Statement=
=Keywords=
HCI, Customizability, Community Involvement, Game Interfaces,
====Thesis==== Human Computer Interaction for Games. Taking note of innovations in gaming and applying them to further improve a design. ====Keywords====HCI, Customization, Community Involvement, Game Interfaces,Computer games, ====Bibliography====
1 http://gamespot.com/gamespot/misc/userreview/explained.html
electrical engineering
<u>Game UI</u>- Interface designed for games. Includes menusTouchscreens, configuration screensmice, buttons improved icons etcdesigned to make it easier to accomplish things with computer.
<u>'''Game UI'''</u>- Interface designed for games. Includes menus, configuration screens, buttons etc. <u>'''Community Built'''</u>- Participation by user through online comuunities and groups. For example, Model designers form their group. Games connect these people together.
Click Login and you are connected. Friends Lists. Clans, Teams, Avatars showing specific skills/abilities.
<u>'''Learn Through Observation'''</u>: Watch people better than you play, observer modes.
<u>'''Customizability'''</u>-Remapping controls, hud locations. Creating macros for certain commands, Mods and skins for more diversity.
<u>'''Seamless Sytem Human Interaction'''</u>: Less distraction , require less user attention.
Messages in game fade out, Audio cues
 
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