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Team Mutalisk

994 bytes added, 20:56, 5 November 2010
Trunk Status: Added importing meshes message.
== Project Marking Percentage ==
<big>
Group work: xx60% (25 <= xx <= 50) Individual work: xx40% + (50 <= xx <= 75)
-------------------------
Total 100%
committed by Hasan
 
== Messages ==
=== UPDATE: Nov. 5, Importing meshes from a file now ready ===
 
Mesh importing has now been implemented through the CreateMesh() method. To use it, '''#include "iMesh.h"''' and call '''CreateMesh("filename.obj", Colour somecolour);'''
 
'''CreateMesh:''' This function creates and returns the address of a new iObject object (in reality a Mesh object, descending from Object). The model file is expected to reside in resources/models (resources resides in the same directory as 15-Controller). Like other objects, set the Colour to whatever you want to multiply the model's texture by that colour.
 
--Hasan
= Team Members =
| Kamal-Al-Deen || Hasan || hkamal-al-deen || [http://orbitalstation.wordpress.com The Orbital Station] || northWind || 416NUMNUMNUM909NUMNUMNUM7925
|-
| Gorscak || Ljubomir || gljubomir || [http://ljubomirgorscak.blogspot.com Ljubomir's Blog] || ljubo || (647) 328-4807647dash328dash4807
|-
|}
*Once we have achieved the first milestone, there will be plenty of oportunity for each team member to make further contributions and increase the complexity of the game.
*Having an idea which is initially simplistic and builds in complexity will allow our team to ensure a polished look and playability.
 
==Goals==
{| border="1" cellpadding="5"
 
! Goal !! Team Member !! Status
|-
| Mirror Surfaces || - || UNASSIGNED
|-
| Physics || - || UNASSIGNED
|-
| Friction || - || UNASSIGNED
|-
| Particle Systems || - || UNASSIGNED
|-
| Weather || - || UNASSIGNED
|-
| OBJ Model Importer || - || UNASSIGNED
|-
| Map Format || - || UNASSIGNED
|-
| Shaders || - || UNASSIGNED
|-
|}
==Preview Images==

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