Changes

Jump to: navigation, search

Team Mutalisk

664 bytes added, 20:56, 5 November 2010
Trunk Status: Added importing meshes message.
{{GAM666/DPS901 Index | 20103}}
= Mutalisk =
== Project Marking Percentage ==
<big>
Group work: 60% (25 <= xx <= 50)
Individual work: 40% + (50 <= xx <= 75)
-------------------------
Total 100%
</big>
 
== Repository Path ==
svn://zenit.senecac.on.ca/dps901_103rep12
== Public Service Message Trunk Status == committed by Hasan
Please '''do not commit''' your '''== Messages ===== UPDATE: Nov.vcproj5, .vcxproj or .sln''' files as include paths are saved in those and are unique to each machine, we will have to separate include paths Importing meshes from vc projects somehow at a later point in the future.file now ready ===
For Mesh importing has nowbeen implemented through the CreateMesh() method. To use it, '''R46#include "iMesh.h"''' and call ''' of the repo has a working trunk with clean proj filesCreateMesh("filename.obj", please ensure that you have a trunk updated to at least R46.Colour somecolour);'''
== Trunk Status =='''CreateMesh:''' This function creates and returns the address of a new iObject object (in reality a Mesh object, descending from Object). The model file is expected to reside in resources/models (resources resides in the same directory as 15-Controller). Like other objects, set the Colour to whatever you want to multiply the model's texture by that colour.
committed by --Hasan
= Team Memebers Members =
{| border="1" cellpadding="5"
|-
| Hughes || Joseph || jphughes || - || CloudScorpion || -
|-
| Tessema ||Iyosias||istessema || - || iyosias|| -
|-
| Alexander || Ryan || rjalexander || - || tdot || -
| Kamal-Al-Deen || Hasan || hkamal-al-deen || [http://orbitalstation.wordpress.com The Orbital Station] || northWind || 416NUMNUMNUM909NUMNUMNUM7925
|-
| Gorscak || Ljubomir || gljubomir || [http://ljubomirgorscak.blogspot.com Ljubomir's Blog] || ljubo || (647) 328-4807647dash328dash4807
|-
|}
[mailto:jphughes@learn.senecac.on.ca,istessema@learn.senecac.on.ca,gljubomir@learn.senecac.on.ca,rjalexander@learn.senecac.on.ca,hkamal-al-deen@learn.senecac.on.ca?subject=dps901-gam666 Email All]
= Proposal =
==Introduction==
In response to the proposal assignment you announced in our -class, this memo outlines our plans to create a 3D game for GAM666.
==Proposed Plan==
*Once we have achieved the first milestone, there will be plenty of oportunity for each team member to make further contributions and increase the complexity of the game.
*Having an idea which is initially simplistic and builds in complexity will allow our team to ensure a polished look and playability.
 
==Goals==
{| border="1" cellpadding="5"
 
! Goal !! Team Member !! Status
|-
| Mirror Surfaces || - || UNASSIGNED
|-
| Physics || - || UNASSIGNED
|-
| Friction || - || UNASSIGNED
|-
| Particle Systems || - || UNASSIGNED
|-
| Weather || - || UNASSIGNED
|-
| OBJ Model Importer || - || UNASSIGNED
|-
| Map Format || - || UNASSIGNED
|-
| Shaders || - || UNASSIGNED
|-
|}
==Preview Images==
=Team Schedule=
=Links=Meetings==Project Requirements==http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103
==Meetings==
[[mutalisk_meeting_sept_29|Wed, Sept 29 @ 9:00pm]] in Freenode, /join #seneca-students
 
=Links=
==Project Requirements==
http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103

Navigation menu