Changes

Jump to: navigation, search

Team Hortons

72 bytes added, 10:07, 15 December 2017
Locks (Mutex)
Rust language also supports shared-state concurrency which allows two or more processes have some shared state (data) between them they can write to and read from. Sharing data between multiple threads can get pretty complicated since it introduces the strong hazard of race conditions. Imagine a situation when one thread grabs some data and attempts to change it, while another thread is starting to read the same value, there’s no way to predict if latter one retrieves updated data or if it gets hold of the old value. Thus shared-state concurrency has to deliver some implementation of guard and synchronized access mechanism.
[[File:RustMutex.png|thumb|left|alt=Mutex|Acquire/Release Lock Process ]]
The access to shared state (critical section) and synchronization methods are typically implemented through ‘mutex’. Mutual exclusion principles (mutex) provide ways to prevent race conditions by only allowing one thread to reach out some data at any given time. If one thread wants to read/write some piece of data, it must first give a signal and then, once permitted, acquire the mutex’s lock. The lock is a special data structure that can keep track of who currently has exclusive access to the data. You can think of locks as dedicated mechanism that guards critical section.
The lock function will attempt to acquire the lock by blocking the local thread until it is available to obtain the mutex. The data is automatically unlocked once the return value of lock() function gets released (at the end of the function scope) so there is no need to release the mutex lock manually.
 
== RC and Atomic ==
68
edits

Navigation menu