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Team Guardian

1,561 bytes added, 06:07, 14 April 2011
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{{GAM670/DPS905 Index | 20111}}
= Guardian Downloads === Physics Framework ==; Barebones Packages (The files you need to copy into your working copy, [[Team_Guardian_Physics#Integrating_Framework_Into_Existing_Projects | see here for integration instructions]]), pick one : * [http://matrix.senecac.on.ca/~hkamal-al-deen/physics_sim_col_4_6_11.zip Physics Simulator and Collision Detector]<br/>* [http://matrix.senecac.on.ca/~hkamal-al-deen/physics_sim_4_6_11.zip Physics Simulator Only]<br/>* [http://matrix.senecac.on.ca/~hkamal-al-deen/physics_col_4_6_11.zip Collision Detector Only]; Full Reference Implementation Example : * [http://matrix.senecac.on.ca/~hkamal-al-deen/physics_reference_implementation.zip Download here] = Integration Guides =* [[Team_Guardian_Physics#Integrating_Framework_Into_Existing_Projects|Physics Framework]]* [[Team_Guardian_Cube_Mapping|Cube Mapping]] = Project Marking Percentage ==
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Group work: 25% (25 <= xx <= 50)
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== Repository Path == new path:svn://zenit.senecac.on.ca/dps905_111rep7
old path:
svn://zenit.senecac.on.ca/dps901_103rep12
== Trunk Status ==
committed by Hasan
=Physics Framework Guide and Reference = [[Team_Guardian_Physics | A detailed guide and reference for the physics framework is available here.]] = Messages ==== UPDATE: Mar. 24, Physics Beta 0.2 Released === Version Beta0.2 of the physics framework is released! Please [mailto:hkamal-al-deen@learn.senecac.on.ca email me] to get it :)<br/>I'm willing to help anyone integrate the physics framework into their game so again, feel free to contact me. --Hasan 'northWind' === UPDATE: Jan. 20, Big move === Moved just about everything from the old repo to the new repo. Commit history was lost during the move but... oh well, won't be missed. --Hasan 'northWind' 
=== UPDATE: Nov. 5, Importing meshes from a file now ready ===
'''CreateMesh:''' This function creates and returns the address of a new iObject object (in reality a Mesh object, descending from Object). The model file is expected to reside in resources/models (resources resides in the same directory as 15-Controller). Like other objects, set the Colour to whatever you want to multiply the model's texture by that colour.
--Hasan'northWind'
= Team Members =

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