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Team GG

1,360 bytes removed, 12:19, 26 January 2011
Trunk Status
{{GAM666/DPS901 Index | 20103}}
= Game Name Goes here =
== Team Memebers Project Marking Percentage == # [mailto<big> Group work:bmckie@learn.senecac.on.ca?subject 30% (25 <=dps901 Brad McKie]# [mailto:mbarciak@learn.senecac.on.ca?subjectxx <=dps901 Mark Barciak]50)# [mailto Individual work:akopytov@learn.senecac.on.ca?subject70% + (50 <=dps901 Andrei Kopytov]# [mailto:samoote@learn.senecac.on.ca?subjectxx <=dps901 Stanley Moote]75) [mailto:bmckie@learn.senecac.on.ca,mbarciak@learn.senecac.on.ca,akopytov@learn.senecac.on.ca,samoote@learn.senecac.on.ca?subject=dps901 -------------------------gam666 Email All] Total 100%</big>
{{GAM666/DPS901 Index | 20103}}= Game Name Goes here =Repository == Team Memebers == # [mailto:bmckie@learn.senecac.on.ca?subject=dps901 Brad McKie]# [mailto:mbarciak@learn.senecac.on.ca?subjectRepo path =dps901 Mark Barciak]# [mailto:akopytov@learn.senecac.on.ca?subject=dps901 Andrei Kopytov]# [mailto:samoote@learn.senecac.on.ca?subject=dps901 Stanley Moote][mailto:bmckie@learn.senecac.on.ca,mbarciak@learn.senecac.on.ca,akopytov@learn.senecac.on.ca,samoote@learn.senecac.on.ca?subject=dps901-gam666 Email All]
svn://zenit.senecac.on.ca/dps905_111rep3
== Proposal = Trunk Status ==='''Game Type''' Our proposed game is a first person puzzle-platformer.
'''Setting'''
The game starts off with the player trapped in a large room that contains only one exit. The room will contain many pillars jutting out of the floor, walls and ceiling. These pillars will both hinder and help the player's goal of reaching the exit.
'''Gameplay'''FreeThe player will have the ability to alter the orientation of the room in a 90 degree manner, thereby altering which part of the room he/she is standing == Team Members == # [mailto:bmckie@learn.senecac.on.ca?subject=dps905 Brad McKie]# [mailto:errichard@learn.senecac.on.ca?subject=dps905 Rick Eyre]# [mailto:jbraffoul@learn.senecac.on.ca?subject=dps905 Jordan Raffoul]# [mailto:randl@learn.senecac.on. The pillars will become a foothold that the player will use to further advance when orienting the room in different waysca?subject=dps905 Randl][mailto:bmckie@learn. It will be possible to reach the exit using more than one orientationsenecac. Other orientations will cause the player to either be unable to reach the exiton.ca, advance through the exiterrichard@learn.senecac.on.ca, or (in the case of diving into the exit when it is oriented jbraffoul@learn.senecac.on the floor) being impaled by spikes at the end of the hallway past the exit. The player will also have the option of resetting the room to its default orientation and being transported (through dematerialization) back to the position in which they started the puzzleca,randl@learn.senecac.on.ca?subject=dps905-gam670 Email All] Brainstorming
== Map of the World of the Game ==
1
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