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Sudo

15 bytes added, 18:58, 7 October 2015
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-> indexOf()
 
The vast majority of time is being occupied within the addFaces method, where a vast part of that time is occupied getting the index of the edges in the mesh.
<u>'''Parallelizable?'''</u> 
If the code is reorganized to first find whether a vertex or edge exists in the mesh and then separate the ones that exist from the ones that don’t and perform the necessary operations on them separately and in parallel, it could possibly result in an improvement in run-time.

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