Open main menu

CDOT Wiki β

Changes

Observer

13 bytes removed, 16:43, 22 March 2007
no edit summary
== Observer Pattern ==
The Observer is a design pattern used in computer programming. The Observer pattern has two parts, the subject and the observer. The pattern has a one-to-many dependency between a subject object and the observer object(s). All the observer objects are notified and updated when a subject changes state.
== UML Example ==
1
edit