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GPU621/Analyzing False Sharing

1,073 bytes added, 13:52, 26 November 2022
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[[File:cache.jpg|right|400px]]<br />
Moreover, DRMS is quite expensive. However, it is fast but still, DRMS is not enough for CPUs. DRMS works on electricity. Hence if power is cut that time data is not accessible. Furthermore, SRAM is very fast and smaller but expensive. SRAM memory used in cache. So, the first CPU finds data from the cache and if data is not in the cache, then the CPU starts to find it in the main memory and tries until it finds that data. So, this data transfers into the cache. This transfer works in two ways. The first way is that the same data is transferred into the cache for a short period of time and this is known as temporal locality. Another one is a spatial locality and this method also accessed nearby locations if it will be needed.
 
 
== Cache Coherence ==
[[File:cacheCoherence.jpg|400pxcenter|800px]]<br />
When the CPU accesses the data at that time data goes into the cache and this memory block is known as the cache line. But it is not possible that modify the original data when changes in the cache line. Here cache coherence helps that stored in multiple local caches. Cache coherence connects all cache.
So don't treat pseudo-sharing as a beast, and don't treat 64-byte alignment as a panacea. Everything has to be actually tested to know. Don't throw out the conclusion under O0 and then take it as a guideline, that makes no sense ......
 
= '''Conclusion''' =
In conclusion, the term false sharing refers to the use of shared memory by multiple threads at the same time. A multiprocessor environment decreases performance. Shared data is modified by multiple processors simultaneously. This is a very common occurrence in the loop. In many cases, false sharing can be overlooked, resulting in a program's inability to scale. In parallel programming, where performance is fundamental, keeping an eye out for problems and recognizing them quickly is essential.
 
Finally, we discussed some solutions to minimize false sharing by making as much private data as possible to reduce how often shared data needs to be updated. Making use of the compiler's optimization features to reduce memory loads and stores. By increasing padding, we will be able to improve performance.
 
= References =
https://www.easytechjunkie.com/what-is-false-sharing.htm
 
https://levelup.gitconnected.com/false-sharing-the-lesser-known-performance-killer-bbb6c1354f07
 
https://wiki.cdot.senecacollege.ca/wiki/GPU621/False_Sharing
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