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GAM670/DPS905 Weekly Schedule 20121

3 bytes added, 10:24, 17 February 2012
To Do
=== To Do ===
* reorganize framework code so that vertex shader receives product of world, view, and projection matrices
** store viewProjection matrix as an instance variable in DisplayAPIDisplay
** pre-multiply viewProjection by world to obtain composite matrix to pass to vertex shader
** add composite matrix to the constant table in the vertex shader

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