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GAM670/DPS905 Project Requirements 20111

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{{GAM670/DPS905 Index | 20111}}
<!--= Game Presentation Schedule =
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|TeamZombie|Tuesday January 18 April 12 8:00AM20AM
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|Slap Your Grandma|Tuesday December 7 April 12 8:15AM50AM
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|Team ZombieGuardian|Tuesday December 7 8April 12 9:30AM20AM
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|Team GG
|Tuesday December 7 Thursday April 14 8:20AM|-|Team HSD|Thursday April 14 8:45AM50AM|-|Team Slap Your Grandma|Thursday April 14 9:20AM|-|}<br /> = Presentation Schedule ={| border="1"
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|Cerebral ThoughtTeam Name|Tuesday December 7 9:00AMDate and Time
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|Team Mutalisk
|Tuesday December 7 9:15AM
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|Copy CatTeam Guardian - Hasan, JP|Thursday December Tuesday March 22 9 8:00AM
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|Team Zombie - Damian, Qing|Thursday December March 24 8:00AM|-|Hic Sunt Dracones - David|Thursday March 24 9 8:15AM
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|Double TapTeam GG - Brad|Thursday December 9 Tuesday March 29 8:30AM00AM
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| Hic Sunt DraconesTeam GG - Randl|Thursday December 9 Tuesday March 29 8:45AM30AM
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|SheetBrix RoboticsSlap Your Grandma - Dan, Andrei, Sasha|Thursday December 9 Tuesday March 29 9:00AM
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|The 10th FloorHic Sunt Dracones - Daniel, Jon, Kaitlyn|Thursday December 9 9March 31 8:15AM00AM
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|}
<br />-->
= Appointment Schedules =
|Date and Time
|-
|Zombie
|Tuesday January 18 10:00AM
|-
|Team GG
|Tuesday January 18 10:15AM
|-
|Team Guardian
|Tuesday January 18 10:30AM
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|Andrew Condinho
|Tuesday January 18 10:45AM
|-
|
|Tuesday January 18 11:15AM
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|Slap Your Grandma
|Tuesday January 18 1:30PM
|-
|}
|Date and Time
|-
|Team GG
|Tuesday February 1 10:00AM
|-
|Zombie
|Tuesday February 1 10:15AM
|-
|Andrei Kopytov
|Tuesday February 1 10:30AM
|-
|
|Tuesday February 1 11:15AM
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|Slap Your Grandma
|Tuesday February 1 1:30PM
|-
|}
|Date and Time
|-
|Team GG
|Tuesday February 22 10:00AM
|-
|Zombie
|Tuesday February 22 10:15AM
|-
|
|Tuesday February 22 11:15AM
|-
|Slap Your Grandma
|Tuesday February 22 1:30PM
|-
|}
== Phase 3 ==
The third phase presents your completed game with your team's new features and two new features that members of other teams incorporateddeveloped.  Your presentation includes * a demonstration of how the game plays along with * an explanation of the innovative aspects that your team members have implemented. * an evaluation of the features that your team incorporated, including criticisms and suggested enhancements Each team has no more than 20 30 minutes to showcase its game.
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= Suggested Upgrades Features that you could add to the Updated Base Code =
In this course, the The base code serves as the common thread for sharing the feature work development amongst all members of the class. The features added by the class should include Our objective is to add as many as of the features that students wish to see implemented in their own gamesas possible. You We review this list at the start of the semester and you are welcome to expand detail or to add other features to the following list.
* visibility determination
** view frustum** bounding volumesvolume construction*** principal component analysis***: covariance matrix*** bounding box construction*** bounding sphere construction*** bounding ellipsoid construction** bounding volume tests**: bounding sphere test**: bounding ellipsoid test**: bounding cylinder test**: bounding box test
** spatial partitioning
*** octrees
*** BSP trees
** portal systems** : portal systemsclipping**: reduced view frustums
* collision detection
** plane collisions
**: sphere and plane
**: box and plane
**: spatial partitioning
** general sphere collisions
** oriented bounding boxes
** sliding
** collisions with physics
*** moving spheres
*** moving boxes
* lighting techniques
** isotropic
* audio techniques
* comprehensive collada imports
* third-person camera techniques
* quaternions
* networked gameplay
** Raw input
** picking
* optimize coordinators for design unit creation and destruction
** introduce standard template library
** 0(1) removal of objects
** provide external access to all objects in the scene coordinator
* enable Streaming SIMD Extension 2 in Configuration Properties with optimized math calculations

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