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GAM666 Team C Major

1,174 bytes added, 11:53, 13 December 2011
Game: Sophie Slithers
{{GAM666/DPS901 Index | 20113}}
= Game: Sophie Slithers =
 
http://www.facebook.com/photo.php?v=10150438228483329
 
== Project Marking Percentage ==
<big>
Group work: 45%
Individual work: 55% +
-------------------------
Total 100%
</big>
 
== Repository ==
== Team Members ==
# [mailto:cgcheung@learn.senecac.on.ca?sujbect=gam666 Christopher Cheung], level generation
# [mailto:sftracy@learn.senecac.on.ca Sean Tracy] object and video design, countdown, and score system.
# [mailto:jquan4@learn.senecac.on.ca Jason Quan] Sound effects and music
# [mailto:nmirabella@learn.senecac.on.ca Nick Mirabella] ???OBJ model loading
# [mailto:jhanna6@learn.senecac.on.ca John Hanna] Controls, movement, and collision
== Map of the World of the Game ==
== ModeratorInstructor's Comments ==* need your grade breakdown=== Meeting Notes ===* identified areas of focus** static map holds most of the information*** can be updated randomly** snake motion** object importing from 3ds** sound*** around corners* notes to remember** use many tiles for proper lighting** keep collision either axis aligned or tile- Instructors Comments based === Pre-Meeting Notes ===* no map* there is no detail plan here - just a general concept* you need a team leader to push this plan forward* it is too difficult for me to comment on a general concept if you don't provide more detail* try the following approach** take the framework and start to discuss how to modify it in the direction of your concept*** as soon as you start this discussion a whole series of questions will arise*** you will need to assign different tasks to different members in such a way as not to create dependencies*** you will identify questions for me to answer 
== Any other thing you find necessary ==
1
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