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GAM666/Team A*

43 bytes removed, 00:54, 8 December 2012
To-Do List: '''DONE'''
# [mailto:cfbale@learn.senecac.on.ca?subject=GAM666 Clinton Bale], Lead Programmer
# [mailto:jsantos13@learn.senecac.on.ca?subject=GAM666 Jesse Santos], Programmer
# [mailto:hsharma10@learn.senecac.on.ca?subject=GAM666 Hardik Sharma], Programmer[mailto:cfbale@learn.senecac.on.ca,jsantos13@learn.senecac.on.ca,hsharma10@learn.senecac.on.ca?subject=GAM666 Email All]
== Repository ==
|-
|User input
|'''DONE'''
|
#Ability to recognize all user actions based on the control list above.
|-
|HUD
|'''DONE'''
|
#Shows current wave number
|-
|Enemies
|'''DONE'''
|
#Enemies traverse the map using a node based system.
##* Current Node
##* Next Node
|hsharma10, jsantos13
|-
|Tower Building
|-
|Towers and Tower AI
|'''Part 1 DONE'''
|
# Tower class which includes all information for the tower:
#* etc...
# Towers shoot little pellets at the '''closest''' enemy from them AND damage them.
|hsharma10cfbale
|-
|Lighting
|'''DONE'''
|
|# <s>Towers emit some light.</s>
# One giant light (the sun) across whole world.
|hsharma10cfbale
|-
|Win/Lose Condition
|'''DONE'''
|
#Player has 100hp
|-
|Start Dialog
|'''DONE'''
|
# Make the start dialog similar to that of [http://paulbourke.net/exhibition/askap_walk/dialog.jpg Unity's]
# Simple options and easy to read interface/font.
# <s>Simple graphics options (filtering mode: anisotropic and linear filtering)</s>
|jsantos13
|-
|-
|Sound
|'''DONE'''
|Add sound to projectiles firing and enemies dying. Sounds from [http://www.superflashbros.net/as3sfxr/ here]
|jsantos13
|-
|Fancy Dialog
1
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