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GAM666/Team A*

176 bytes removed, 00:54, 8 December 2012
To-Do List: '''DONE'''
# [mailto:cfbale@learn.senecac.on.ca?subject=GAM666 Clinton Bale], Lead Programmer
# [mailto:jsantos13@learn.senecac.on.ca?subject=GAM666 Jesse Santos], Programmer
# [mailto:hsharma10@learn.senecac.on.ca?subject=GAM666 Hardik Sharma], Programmer[mailto:cfbale@learn.senecac.on.ca,jsantos13@learn.senecac.on.ca,hsharma10@learn.senecac.on.ca?subject=GAM666 Email All]
== Repository ==
== To-Do List ==
=== Priority 1 ===
{| borderclass="1wikitable" cellpaddingborder="4" cellspacing="2" style="border: 1px solid black;border-collapse:collapse;1"
|-
! Task
|-
|World loading / rendering
|'''MOSTLY DONE'''
|
# Load the world from file into an array in memory. (file format to be decided)
# Draw the world based on the array.
|cfbale
|-
|Skybox
|
|
# Draw a skybox with a texture around the world.
|cfbale
|-
|User input
|'''DONE'''
|
#Ability to recognize all user actions based on the control list above.
|-
|HUD
|'''DONE'''
|
#Shows current wave number
|-
|Enemies
|'''DONE'''
|
#Enemies traverse the map using a node based system.
##* Current Node
##* Next Node
|hsharma10, jsantos13
|-
|Tower Building
|'''DONE'''
|
# Move through nodes.
|-
|Towers and Tower AI
|'''DONE'''
|
# Tower class which includes all information for the tower:
#* etc...
# Towers shoot little pellets at the '''closest''' enemy from them AND damage them.
|hsharma10cfbale
|-
|Lighting
|'''DONE'''
|
|# <s>Towers emit some light.</s>
# One giant light (the sun) across whole world.
|hsharma10cfbale
|-
|Win/Lose Condition
|'''DONE'''
|
#Player has 100hp
|-
|Start Dialog
|'''DONE'''
|
# Make the start dialog similar to that of [http://paulbourke.net/exhibition/askap_walk/dialog.jpg Unity's]
# Simple options and easy to read interface/font.
# <s>Simple graphics options (filtering mode: anisotropic and linear filtering)</s>
|jsantos13
|-
=== Priority 2 ===
{| borderclass="1wikitable" cellpaddingborder="4" cellspacing="2" style="border: 1px solid black;border-collapse:collapse;1"
|-
! Task
|Smooth the edges using DirectX FSAA
|cfbale
|-
|Skybox
|
|Draw a skybox with a texture around the world.
|
|-
|Smoother Camera
|-
|Sound
|'''DONE'''
|Add sound to projectiles firing and enemies dying. Sounds from [http://www.superflashbros.net/as3sfxr/ here]
|jsantos13
|-
|Fancy Dialog
1
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