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GAM666/DPS901 iSquared

51 bytes added, 19:25, 20 October 2011
Instructor's Comments
== Instructor's Comments ==
* definition and allocation of tasks - maintain as low coupling as possible
:'''Tasks:'''::- Design::- GUI::- Collision::- Duck Movement and AI::- Gun Tracers::- Menus::- ?::- Pure Awesomeness
* sound effects
:''':TBD after game "framework" is complete.'''
* lighting considerations - spotlights and triangles
:''':No spotlights.'''
* discuss collision - sphere and axis-aligned
:''':Sphere aligned collision to start, once we have the basic "framework" of the game down pat we can add complex things like advanced collision.''':''':Bullets will be done as a trace (tracer for the projectile, no actual projectile seen or modelled)'''
* modelling work - what kind of models - importing?
:''':Basic cube models until the game "framework" is complete.'''
* what kind of animation - may encounter difficulties in incorporating - needs to be thought through
:''':Animation needs to be thought out?'''
* heads up display details
:''':We will have to make mock-ups (I would like to do this - Noah)''' 
== Previous comments ==
* need your grade breakdown - group - individual '''--> (done)'''
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