Changes

Jump to: navigation, search

GAM666/DPS901 Weekly Schedule 20113

9 bytes removed, 06:27, 1 November 2011
This Week
* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras (coninued)]
** Graphics Primitive display paradigmVertex Data** Vertex buffersLists** Direct3D Implementation*** Display** Implementing world, view, and projection transformations** Capabilities*** APIGraphic
* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility]
** Culling Techniques
**** Painter's algorithm
**** Depth Buffering
** Direct API BranchDirect3D Implementation
=== To Do ===

Navigation menu