Changes

Jump to: navigation, search

GAM666/DPS901 Weekly Schedule 20103

7,654 bytes added, 23:03, 8 November 2010
no edit summary
** Housekeeping during loss and restoration of focus
** Housekeeping during re-configuration
** Use the Direct3DDevice9 COM object to access the display device
* Projects
** Introducing [http://tortoisesvn.net/downloads SVN] and Demos by Fardad in class
* Download [http://tortoisesvn.net/downloads SVN] and install it on your computer.
=== Resources ===
* Lecture Material** [http://msdn.microsoft.com/en-us/library/ MSDN Library]* Projects** [http://subversion.tigris.org/ Subversion (SVN)]** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]  == Week 4 - Sep 26 ===== This Week ===* [https://cs.senecac.on.ca/~gam666/pages/content/dtech.html Background Image]** Sprites** Textures** Color Model** Use the Direct3DSprite COM object to manage the drawing of 2D images** Use the Direct3DTexture9 COM object to hold an image on video memory** Shades of Red application reviews the material covered to date* [https://cs.senecac.on.ca/~gam666/pages/content/trans.html Sprite in Motion]** timing*** upper limit on drawing rate*** keypress latency** model coordination*** coordinator-primitive pattern** direct-device connectivity*** portal-primitive pattern** user action key mapping* Projects** [[Hints for Using SVN to collaborate on school projects]] (demo in class) === To Do ===* Download the 15-Controller and ShadesOfRed Samples from the [svn://zenit.senecac.on.ca/dpsgam Course Repository]. ''(userid: "dpsgam" password: blank [no password])''* Submit your game proposal and schedule an appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103#Appointment_Schedule_for_Reviewing_Game_Proposal click here to book an appointment])* Complete the coding for ShadesOfRed === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library]* Projects** [http://subversion.tigris.org/ Subversion (SVN)]** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]  == Week 5 - Oct 3 ===== This Week ===* [https://cs.senecac.on.ca/~gam666/pages/content/trans.html Sprite in Motion (continued)]** Use the Direct3DFont COM object to draw the font for a text item on the HUD* [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics]** Coordinate System** Vectors** Trigonometry** Matrix Transformations* Projects** === To Do ===* Add a background image to the ShadesOfRed sample* Add a sprite in motion to the ShadesOfRed sample* Add a second moving sprite to the Sprite in Motion sample* Add text to identify the motion of the second sprite on the HUD === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library]** * Projects** [http://subversion.tigris.org/ Subversion (SVN)]** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] == Week 6 - Oct 10 ===== This Week ===* [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics (continued)]** Matrix transformations* [https://cs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics]** Coordinate Systems** Vectors** Transformations*** World Transformations*** Camera Transformations*** Projection Transformations** Math Library** Direct3D Utilities* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics Primitives]** Graphics Primitive display paradigm** Vertex buffers** Implementing world, view, and projection transformations === To Do ===* Practice transforming a vector using a matrix* Practice matrix multiplication* Workshop Exercise** Checkout the SimpleSprites sample on the repository** Add the missing code to this sample - three sprite image files are included** Draw/Move the three sprite images down and to the right on the screen** When the three images fall off the screen start drawing them at the other end** Add suspend logic to handle loss of focus** Refer to the DirectX documentation for descriptions of the function calls === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library]* Projects** [http://subversion.tigris.org/ Subversion (SVN)]** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] == Week 7 - Oct 17 == === This Week === * Mid-Term Test* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics Primitives (continued)]** Model Branch*** Scene Component**** Scene Coordinator**** Frame Base Class**** Object Base Class***** Box Derived Class***** Grid Derived Class*** Viewing Component**** Viewing Coordinator**** Camera Class*** Design Component** Direct-Device Branch*** Graphics Card Component**** Display Portal**** Graphic Class**** VertexList Class === To Do === # Checkout 7-Graphics Primitives# Run Graphics Primitive Sample# Derive a Plane Object from abstract base class Object === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library] == Week 8 - Oct 31 == === This Week === * Mathematics (addendum to course notes)** Planes** Collisions*** Planes*** Spheres* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility]** Culling Techniques*** Occlusion culling**** Painter's algorithm**** Depth Buffering** Direct Device Branch*** Graphics Card Component**** Display Portal* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting]** Model Branch*** Lighting Component**** Lighting coordinator**** Light primitive** Direct Device Branch*** Graphics Card component**** Display portal**** DeviceLight primitive  === To Do === # Checkout 8-Visibility# Run Visibility Sample# Derive a Plane Object from abstract base class Object === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library] == Week 9 - Nov 7 == === This Week === * [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting (continued)]** Direct Device Branch*** Graphics Card component**** DeviceLight primitive* [https://cs.senecac.on.ca/~gam666/pages/content/textu.html Texturing]** Texture Coordinates** Magnification** Minification** Sampling*** Nearest-Neighbour*** BiLinear*** Anisotropic** Model Branch*** Scene Component**** Texture Element*** Design Component** Direct Device Branch*** Graphics Card Component**** Display Portal**** VertexList Element**** Graphic Element**** DeviceTexture Element  === To Do === # Checkout 9-Lighting# Run Lighting Sample# Checkout 10-Texturing# Run Texturing Sample === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library]

Navigation menu