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GAM666/DPS901 Weekly Schedule 20103

10,935 bytes added, 23:03, 8 November 2010
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=== This Week ===
* ...Windows Programming* ...Dialog Sample* Selection Sample
=== To Do ===
# ...Install Visual Studio 2010# ...Run Dialog Sample# ...Run Selection Sample
== Week 2 - Sep 12 ==
=== This Week ===
* COM Objects and DirectX
* Assignment Setup
 
=== To Do ===
* Download the DirectX SDK
* [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=GAM666/DPS901_Weekly_Schedule_20103 Create an account] on this Wiki; make sure your userid '''is''' your seneca email id
* Install an IRC client, register a nickname on irc.freenode.net and join #seneca channel; check [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] for help
* Optional: designate/create a blog for GAM666/DPS901 and [[Planet CDOT Feed List | add its '''filtered''' feed]] to [http://zenit.senecac.on.ca/~chris.tyler/planet/ Planet CDOT]
* Form Teams, Identify Members (4 members) and add your team and members to [[GAM666/DPS901 Teams 20103]] ''' Before Thursday 16th'''.
* Add your name and info. to [[GAM666/DPS901Student List 20103]]
 
=== Resources ===
* [http://acs.senecac.on.ca/ ACS Visual Studio 2010]
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=529f03be-1339-48c4-bd5a-8506e5acf571&displayLang=en DirectX SDK August 2007]
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pages]
* [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet]
* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
* [http://subversion.tigris.org/ Subversion (SVN)]
* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]
* [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
== Week 3 - Sep 19 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/displ.html Display Modes]
** The fwk4gps framework, its branches, and component architecture
** Singleton class as an alternative to global variables
** Including interfaces rather than class declarations to minimize header file dependencies
** Use the Direct3D COM object to interrogate the hardware for the installed options
* [https://cs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration]
** Messaging, the main application window and event iteration
** Housekeeping during loss and restoration of focus
** Housekeeping during re-configuration
** Use the Direct3DDevice9 COM object to access the display device
* Projects
** Introducing [http://tortoisesvn.net/downloads SVN] and Demos by Fardad in class
 
=== To Do ===
* Download [http://tortoisesvn.net/downloads SVN] and install it on your computer.
=== Resources ===
* Lecture Material
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
 
 
== Week 4 - Sep 26 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/dtech.html Background Image]
** Sprites
** Textures
** Color Model
** Use the Direct3DSprite COM object to manage the drawing of 2D images
** Use the Direct3DTexture9 COM object to hold an image on video memory
** Shades of Red application reviews the material covered to date
* [https://cs.senecac.on.ca/~gam666/pages/content/trans.html Sprite in Motion]
** timing
*** upper limit on drawing rate
*** keypress latency
** model coordination
*** coordinator-primitive pattern
** direct-device connectivity
*** portal-primitive pattern
** user action key mapping
* Projects
** [[Hints for Using SVN to collaborate on school projects]] (demo in class)
 
=== To Do ===
* Download the 15-Controller and ShadesOfRed Samples from the [svn://zenit.senecac.on.ca/dpsgam Course Repository]. ''(userid: "dpsgam" password: blank [no password])''
* Submit your game proposal and schedule an appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103#Appointment_Schedule_for_Reviewing_Game_Proposal click here to book an appointment])
* Complete the coding for ShadesOfRed
 
=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
 
 
== Week 5 - Oct 3 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/trans.html Sprite in Motion (continued)]
** Use the Direct3DFont COM object to draw the font for a text item on the HUD
* [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics]
** Coordinate System
** Vectors
** Trigonometry
** Matrix Transformations
* Projects
**
 
=== To Do ===
* Add a background image to the ShadesOfRed sample
* Add a sprite in motion to the ShadesOfRed sample
* Add a second moving sprite to the Sprite in Motion sample
* Add text to identify the motion of the second sprite on the HUD
=== Resources ===
* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library]** * Projects** [http://subversion.tigris.org/ Subversion (SVN)]** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] == Week 6 - Oct 10 ===== This Week ===* [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics (continued)]** Matrix transformations* [https://cs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics]** Coordinate Systems** Vectors** Transformations*** World Transformations*** Camera Transformations*** Projection Transformations** Math Library** Direct3D Utilities* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics Primitives]** Graphics Primitive display paradigm** Vertex buffers** Implementing world, view, and projection transformations === To Do ===* Practice transforming a vector using a matrix* Practice matrix multiplication* Workshop Exercise** Checkout the SimpleSprites sample on the repository** Add the missing code to this sample - three sprite image files are included** Draw/Move the three sprite images down and to the right on the screen** When the three images fall off the screen start drawing them at the other end** Add suspend logic to handle loss of focus** Refer to the DirectX documentation for descriptions of the function calls === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library]* Projects** [http://subversion.tigris.org/ Subversion (SVN)]** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN] == Week 7 - Oct 17 == === This Week === * Mid-Term Test* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics Primitives (continued)]** Model Branch*** Scene Component**** Scene Coordinator**** Frame Base Class**** Object Base Class***** Box Derived Class***** Grid Derived Class*** Viewing Component**** Viewing Coordinator**** Camera Class*** Design Component** Direct-Device Branch*** Graphics Card Component**** Display Portal**** Graphic Class**** VertexList Class === To Do === # Checkout 7-Graphics Primitives# Run Graphics Primitive Sample# Derive a Plane Object from abstract base class Object === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library] == Week 8 - Oct 31 == === This Week === * Mathematics (addendum to course notes)** Planes** Collisions*** Planes*** Spheres* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility]** Culling Techniques*** Occlusion culling**** Painter's algorithm**** Depth Buffering** Direct Device Branch*** Graphics Card Component**** Display Portal* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting]** Model Branch*** Lighting Component**** Lighting coordinator**** Light primitive** Direct Device Branch*** Graphics Card component**** Display portal**** DeviceLight primitive  === To Do === # Checkout 8-Visibility# Run Visibility Sample# Derive a Plane Object from abstract base class Object === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library] == Week 2 9 - Sep 12 Nov 7 == 
=== This Week ===
 
* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting (continued)]
** Direct Device Branch
*** Graphics Card component
**** DeviceLight primitive
* [https://cs.senecac.on.ca/~gam666/pages/content/textu.html Texturing]
** Texture Coordinates
** Magnification
** Minification
** Sampling
*** Nearest-Neighbour
*** BiLinear
*** Anisotropic
** Model Branch
*** Scene Component
**** Texture Element
*** Design Component
** Direct Device Branch
*** Graphics Card Component
**** Display Portal
**** VertexList Element
**** Graphic Element
**** DeviceTexture Element
 
 
=== To Do ===
 
# Checkout 9-Lighting
# Run Lighting Sample
# Checkout 10-Texturing
# Run Texturing Sample
 
=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]

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