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GAM666/DPS901 Project requirements 20103

418 bytes added, 22:06, 13 September 2010
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|Proposal completed and members roles selected
|September 28
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|Approval meeting with instructor
|Week of October 10 or before
|-
|Draft game submission and project review
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= Project Requirements =
The third phase presents your game to the class. Your presentation will include not only a demonstration of how the game plays but also an explanation of the innovative aspects that your team members have introduced. Each team will have 20 minutes to showcase its game.
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= Suggested Upgrades to the Framework =  Each team will introduce upgrades to the Framework presented in class. The nature of the upgrades will vary with each design. Each team member will be responsible for one specific upgrade. Parts of the framework that might be upgraded are listed below. This list is by no means exclusive. * required upgrades are in <strong>bold</strong>
* challenging upgrades marked *
 
== Modeling (Design Component) ==
# <strong>game play logic </strong> (all members)
# import a model script
== Design Units (Scene Component) ==
# <strong>design new objects for the scene</strong>
# create billboards – clouds, smoke, vapor trails
# add stock objects (requires changes to GraphicsCard Component also)

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