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GAM532/DPS932 Sample Team Page

1,240 bytes removed, 15:30, 24 April 2016
Team Members
== Repository ==
https://bitbucket.org/teambsd2016/teambsd
== Team Members ==
* # [mailto:jtwiebmgrosvenor@myseneca.ca?subject=DPS932 Jordan WiebMatthew Grosvenor]* # [mailto:pgodboutejdacosta@myseneca.ca?subject=GAM532 Patrick GodboutEric Da Costa]* # [mailto:jtwiebandys@myseneca.ca;pgodbout@mysenecaemail.ca?subject=DPS932 eMail Allhere Kwun Ho]
== Progress ==
Lab1 - Matthew Grosvenor<br/>Research has been started, but aside from that, nothing related to the enhancement has been done.Lab2 - Kwun Ho (Andy)<br/>Lab3 - Eric Da Costa><br/>== Enhancement =====Description===Cel shading involves adding a “stepping” formula to the diffuse lighting calculation so that the intensity of the light is bunched up with similar intensities being represented by one value Lab4 - Kwun Ho (1.0 – 0.8 = 1, 0.8 – 0.5 = 0.75, etc.Andy), and also involves changing the specular lighting calculations so that the highlights appear solid with no attenuation.<br/>Lab5 - Eric Da Costa<br/>* http://rbwhitaker.wikidot.com/toonLab6 -shader* https:Matthew Grosvenor<br//en.wikibooks.org/wiki/GLSL_Programming/Unity/Toon_Shading>* http://www.gamedev.net/page/resources/_/technical/graphics-programming-andLab7 -theoryMatthew Grosvenor<br/cel-shading-r1438> Edge detection is a postLab8 -processing effect that involves adding calculations that look at the depth value of each fragment and find “drop-off” points. Depth values are examined and compared, and when a specified number of them suddenly change within a specified threshold, those fragments are considered an edge and will be coloured black. * http:Kwun Ho (Andy)<br//www.gamasutra.com/view/feature/130067/sponsored_feature_inking_the_.php?page=1>* http://rastergrid.com/blog/2011/01/frei-chen-edgeLab9 -detectorMatthew Grosvenor<br/>* http:Lab10 - Kwun Ho (Andy)<br//http.developer.nvidia.com/GPUGems/gpugems_ch24.html ===Work Split===Jordan Wieb:# OpenGL Labs 1, 3, 5, 7, and 9# Cel Shading# Materials Patrick Godbout:# OpenGL Labs 2, 4, 6, 8, and 10# Edge Detection>