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Difference between revisions of "GAM531/DPS931 Project Requirements 20133"

(Project Requirements)
 
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|Proposal outline and team members selected
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|Form groups, add group name to wiki
|...
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|Friday September 20th 2013
 
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|Proposal completed and members roles selected
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|Create Wiki for your group, include task allocation for each member
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|Friday September 20th 2013
 
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|Member branches with updated Framework sample ready
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|Choose enhancement and clear with professor
|
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|Friday October 4 2013
 
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|Approval meeting with instructor
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|Submit Proposal/Research Document
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|Friday October 18 2013
 
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|Project Review meeting with instructor
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|Submit Project (completed engine + enhancement)
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|Sunday December 8 2013
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|Final game presentation
 
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* [https://cs.senecac.on.ca/~gam531/?q=node/15 Assignment 1]
 
* [https://cs.senecac.on.ca/~gam531/?q=node/15 Assignment 1]
 +
* [https://cs.senecac.on.ca/~gam531/?q=node/48 Proposal Document]
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= Potential Enhancements =
 +
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
 +
*<s>View Frustum Culling</s> [Team Vendetta]
 +
*<s>Scene Object Ordering</s> (1) [Team SaLuc]
 +
*<s>Stock Geometry Creation</s> (2) [Team PC]
 +
*<s>Planar Collision Detection</s> (3) [Team CPACoderps]
 +
*<s>Spherical Collision Detection</s> (2) [Team Hide]
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*<s>Scene Persistence</s> (3)[Team Thundarcats]
 +
*<s>Binary resource storage and loading</s> (3) [Team Atlantis]
 +
*<s>Anti-aliasing</s> (3) [Team Flapjax]
 +
(More will be added)

Latest revision as of 21:04, 7 October 2013

Due Dates

Form groups, add group name to wiki Friday September 20th 2013
Create Wiki for your group, include task allocation for each member Friday September 20th 2013
Choose enhancement and clear with professor Friday October 4 2013
Submit Proposal/Research Document Friday October 18 2013
Submit Project (completed engine + enhancement) Sunday December 8 2013



Project Requirements

Potential Enhancements

Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.

  • View Frustum Culling [Team Vendetta]
  • Scene Object Ordering (1) [Team SaLuc]
  • Stock Geometry Creation (2) [Team PC]
  • Planar Collision Detection (3) [Team CPACoderps]
  • Spherical Collision Detection (2) [Team Hide]
  • Scene Persistence (3)[Team Thundarcats]
  • Binary resource storage and loading (3) [Team Atlantis]
  • Anti-aliasing (3) [Team Flapjax]

(More will be added)