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FSOSS 2010/processing.js/texture1

524 bytes added, 14:56, 27 October 2010
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FSOSS 2010
Andor Salga
Example of texture
*/
import processing.opengl.*;
/* @pjs preload="crate1.jpg; */
PImage crate// Preload the image using a Pjs directive/* @pjs preload="processing.png";*/
PImage crateImage;
void setup()
{
size(400, 400, OPENGL);
crate crateImage = loadImage("crate1processing.jpgpng");  // We're going to specify our texture coordinates using // normalized values (0..1) rather than image coordinates
textureMode(NORMALIZED);
}
/*
Draw a box using a specific Pimage
*/
void drawBox(PImage img){
background(200);
void drawBox(PImage i){
beginShape(QUADS);
texture(iimg);
// -Z "back" face
vertex( 1, -1, -1, 0, 0);
vertex(-1, 1, -1, 1, 1);
vertex( 1, 1, -1, 0, 1);
// +Z "front" face
vertex(-1, -1, 1, 0, 0);
vertex( 1, -1, 1, 1, 0);
vertex( 1, 1, 1, 1, 1);
vertex(-1, 1, 1, 0, 1);
// +Y "bottom" face
vertex(-1, 1, 1, 0, 0);
vertex( 1, 1, -1, 1, 1);
vertex(-1, 1, -1, 0, 1);
// -Y "top" face
vertex(-1, -1, -1, 0, 0);
vertex( 1, -1, 1, 1, 1);
vertex(-1, -1, 1, 0, 1);
// +X "right" face
vertex( 1, -1, 1, 0, 0);
vertex( 1, 1, -1, 1, 1);
vertex( 1, 1, 1, 0, 1);
// -X "left" face
vertex(-1, -1, -1, 0, 0);
vertex(-1, 1, 1, 1, 1);
vertex(-1, 1, -1, 0, 1);
endShape();
}
 
void draw()
{
background(0);
stroke(255);
// center in the canvas, bring towards the camera
translate(width/2, height/2, 150);
// convert 45 degrees into radians and
// rotate by that amount
rotateY(radians(45));
rotateX( frameCount/250.0f );
// make the box a bit larger
scale(50);
drawBox(cratecrateImage);
}
</source>
[http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=34 Run me]
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