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FSOSS 2010/processing.js/

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<h3b>Welcome to the Game Development Using Processing.jsWorkshop!</h3b>
<b>==Intro (me)</b><br />==
<ul>
<li>Seneca college BSD student</li>
<b>==Goals</b><br />& Schedule==<ul> <li>Develop a simple 2D or 3D game using in Processing</li> <li>9-11 Examples and exercises</li> <li>11-12 Work, experiment, collaborate</li></ul>
<b>==Processing (aka P5)</b> [http://www.Processing.org Processing.org]<br />==
<ul>
<li>[http://www.Processing.org Processing.org]</li>
<li>Open source data visualization language</li>
<li>Developed in Java</li>
<li>"Sketches" written using Java syntax in the [http://www.processing.org/download/ PDE]</li>
<li>Requires a JVM plug-in</li>
<li>Uses the <object> tag</li>
<li>[http://www.processing.org/reference/ Reference]</li>
<li>[http://code.google.com/p/processing/issues/list Bug tracking]</li>
</ul>
===Setting up Processing===<bul>Processing.js (aka PJS) </bli> Download it [http://www.ProcessingJSprocessing.org ProcessingJS/download/ here]</li> <li>Save the .org]DMG file to the Desktop</li> <li>Double-click to extract file</li> <li>Drag the Processing icon to the desktop</li> <li>Double-click the icon to start</li><br /ul>  ==Processing.js (aka PJS)==
<ul>
<li>[http://www.ProcessingJS.org ProcessingJS.org]</li>
<li>Open source JavaScript port of Processing</li>
<li>Started by John Resig</li>
<li>Many contributions by Seneca</li>
<li>[http://processing-js.lighthouseapp.com/ Bug Tracking]</li>
<li>Does not require a plug-in</li>
<li>Uses the <canvas> tag</li>
<li>Lots of IDEs [http://processingjs.org/learning/ide Processing.js IDE], [http://hascanvas.com/ HasCanvas], [http://sketchpad.cc/ SketchPad], [http://sketch.processing.org/ Sketch.Processing.org], [http://matrix.senecac.on.ca/~asalga/pjswebide/ My IDE]</li>
</ul>
==Setting up Minefield== <ul> <li>Why use it?</li> <li>Much faster than Firefox</li> <li>Has WebGL</li> <li>Download a working version of Minefield [http://zenit.senecac.on.ca/wiki/index.php/Level_Up:_An_OpenWeb_Game_Jam#Resources here]<b/li>Setting up Processing <li>Instructions to enabled WebGL [http://www.c3dl.org/index.jsphp/tutorials/tutorial-1-browsers/ here]</bli> <br /ul>  ==Setting up Processing.js==
<ul>
<li>3 Files Required</li>
<b>Coordinate system<==Examples & Exercises== ===Basics=== size, background, rect [http://zenit.senecac.on.ca/b><br wiki/>index.php/FSOSS_2010/processing.js/example1 Example]<ul> <li>size() sets canvas dimensions<setup [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/li>example2 Example]  <li> top-left corner draw, noStroke, ellipse, fill, mousePressed [0, 0http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example3 Example]</li>  <li> X increases right<line, stroke, strokeWeight [http://zenit.senecac.on.ca/wiki/index.php/li>FSOSS_2010/processing.js/example4 Example]  <li> Y increases downwards<ArrayList [http://zenit.senecac.on.ca/li>wiki/index.php/FSOSS_2010/processing.js/example5 Example] ===Input=== <mousePressed, mouseReleased, println, debugging with P5 [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/ul>example6 Example]
keyPressed, keyCode, keyReleased [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example9 Example]
<b>Basiscs</b>
1 - size, background, rect [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example1 Example]
===Text & Random=== 2 - setup text, random [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example2 randomText Example]
3 - draw, noStroke, ellipse, fill, mousePressed [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example3 ExamplerandomShapes Exercise]
<b>Animation Timing</b> 4 - line, stroke, strokeWeight Timing [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example4 timing Example]
5 - ArrayList [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example5 Example]
<b>InputVectors & Transformations</b> 6 - mousePressed, mouseReleased, println (+error console)[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example6 Examplevectors Vectors]
X - keyPressed, keyCode, keyReleased [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example9 Examplevector_ex Vector Exercise]
<b>Transfomations< Particle System [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/b> 7 - transforms, triangle, rect, (point)psys1 Example]
8 - more transforms<b>Exercise!</b> Modify the Particle System
9 - 2D Vectors (dot, mult, etc[http://zenit.)senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/transforms Transformations]
10 - class (?)[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/transforms_ex Transform Exercise]
11 - type demo (text, textWidth)
12 - PImage, timing, random===3D===
13 - Particle Systembox [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/box1 Example]
<b>3D< sphere, sphereDetail [http:/b>/zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/sphere1 Example]
X - box Vertex, Texture [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/box1 texture1 Example]
X - sphere, sphereDetail [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/sphere1 Example]===Debugging===
X - Vertex, Texture println [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/texture1 debugging1 Example]
<b>Debugging</b> Checking in P5
using println, checking in P5, error Error console
<b>===DOM Manipulation/Library Integration</b>===
DOM Interaction [http://studio.sketchpad.cc/Qbm0fYDiTE Example]
More demos! [http://matrix.senecac.on.ca/~asalga/pjswebide/ My PJS Web IDE] ([http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=31 Visualizations], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=20 Spatial hierarchies], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=30 Image manipulation], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=33 Particle Systems!])
==Sample Games==Here are some Processing.js games and prototypes to give you an idea what is possible<br /> [http://pointmarker.com/webgl/test1b.html 3D Pong] by bmidgley<br /> [http://ptdef.com/ Tower Defense] by Will Larson and Peter Burns<br /> [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=32 Core] by Andor Salga<br /> [http://bocoup.com/processing-js/docs/index.php?page=Game%20-%20Light%20Cycles Light Cycles] by Al MacDonald<br /> [http://processingjs.org/learning/topic/conway Game of Life] by Al MacDonald<br /> [http://code.bocoup.com/js-ninja/ JS Ninja] by Al MacDonald<br />[http://matrix.senecac.on.ca/~asalga/FSOSS2010/zelda/zelda-js.html Zelda] by Scott Downe<br /> ==Challenges==Create an empty sketch and try to code a simple game:<br />Pong!<br />[http://www.concntr8.com/ Concentration]<br />Flying side-scroller<br />[http://en.wikipedia.org/wiki/Sokoban Sokoban]<br />
PJS IDEs==Gotchas== [http:<ul><li>Integer/Integer division println(5/processingjs2) v.org/learning/ide Processings.js IDE] [http:println(5//hascanvas2.com0)</ HasCanvas]li> [http://sketchpad.cc<li>NPOT (Non Power of Two) textures will not load in 3D</ SketchPad]li> [http:<li>color does not use <b>new</b></sketch.processing.org/ Sketch.Processing.org]li> [http://matrix.senecac.on.ca/~asalga/pjswebide</ My IDE]ul>
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