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DPS901 Team LoL

1,740 bytes added, 01:49, 12 December 2011
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Team LoL
== Member List ==
Racing LOOOOllls# [mailto:gwan7@learn.senecac.on.ca?subject=dps901 Gerald Wan]# [mailto:jmillar2@learn.senecac.on.ca?subject=dps901 Jeremy Millar]# [mailto:samoote@learn.senecac.on.ca?subject=dps901 Brock Moote][mailto:gwan7@learn.senecac.on.ca;jmillar2@learn.senecac.on.ca;samoote@learn.senecac.on.ca?subject=dps901 eMail All]
== Repo Link ==
svn://zenit.senecac.on.ca/dps901_113rep2/dpsgam/branches/tags
 == Initial Proposal ==
We will be making a racing game that is a top -down/3/4 view where you can see the entire track. <br />
There will not be many controls just accelerate, break and turning. <br />
== ModeratorInstructor's - Instructors Comments ==
* need your grade breakdown
* add repo link
* add member list with email all
* add segment plane logic to collision detection in Frame.cpp - store half-length as radius
* keep terrain flat
* buid walls from many triangles to facilitate lighting with spots
== Any other thing you find necessary Final Game Specs ==Our game has come into fruition. It has been changed into a battle-arena type of game. <br />There are two players, who each drive a car around, and can fire rockets at the other car.<br />The movement of the car for player one are the arrow keys on the keyboard. To fire for player one, press space.<br />The movement of the car for player two are the i, j, k, and l keys on the keyboard. To fire for player two, press t.<br /> There is collision of cars on cars, cars on the walls, and cars on rockets.<br />The rockets blow up when they hit the other car, other rockets, or a wall. <br />The HUD has been changed into the life bars for the cars, displaying the number of health points for each car at the top of the page.<br />When a rocket hits car one, car one's health points goes down. The same for car two. Each car has a total of 5 health points.<br />When either cars health reaches zero, the round is over, and the game restarts.<br />There are a total of three rounds. When the third round is over, the game over screen shows, and the game ends.<br />Included in our game is background sound, collision sound, and explosion sound.<br />Textures have been modified to produce a dark and dangerous atmosphere. <br />We feel that the uplifting "chocobo" soundtrack clashes nicely with this depressing scene.<br />