Changes

Jump to: navigation, search

DPS901 Cerebral Thought

1,217 bytes added, 10:32, 6 October 2010
Cerebral Thought
{{GAM666/DPS901 Index | 20103}}
== [[DPS901 Cerebral Thought| Cerebral Thought]] ==
== Project Marking Percentage ==
<big>
Group work: xx% (25 <= xx <= 50)
Individual work: xx% + (50 <= xx <= 75)
-------------------------
Total 100%
</big>
== '''Repository ''' ==
=== Repo path ===
free
=='''Abstract FlyerTeam Member Emails'''==
# [mailto:szahmad@learn.senecac.on.ca?subject=DPS901 Shayan Zafar Ahmad]
# [mailto:errichard@learn.senecac.on.ca?subject=DPS901 Richard Eyre]
[mailto:szahmad@learn.senecac.on.ca,errichard@learn.senecac.on.ca,jbraffoul@learn.senecac.on.ca,gwan7@learn.senecac.on.ca?subject=DPS901- Email All]
== '''Member Tasks ''' =={| class="wikitable" border="3" width="400"! Member !! Role|- align="center"| Shayan Zafar Ahmad || Sound|- align="center"| Jordan Raffoul || Input|- align="center"| Rick Eyre || Graphics|- align="center"| Gerald Wan || Graphics
|}
== Formal Proposal ==After meeting with the professor for the first time we have decided that it is most beneficial for the group for all group members to work on graphics at the beginning of the course. As we start getting later into the semester and start learning about sound and input we will select individual members to begin working on those tasks.
Group - Cerebral Thought
Members
* Rick Eyre* Jordan Raffoul* Gerald Wan* Shayan Ahmad'''Organization of work is as follows :'''
Game Name - Abstract Flyer
'''Decided upon tasks:''' * Creation of UI * Collision Detection* Loop back in game world* Save and load state of game* Weather effects* Projectile Motion* Explosion effects* Improved GPU Textures* Physical object textures* 360 camera angle with zoom in and out  '''Sub-Team #1:''' Jordan + Gerald '''Sub-Team #2:''' Rick + Shayan  ''Priority of tasks are the same as the listed order.''  '''Sub-Team #1 Tasks:''' * UI* Save and load state* Improved GPU Textures* Projectile motion* Physical Object Textures  '''Sub-Team #2 Tasks:'''* Collision Detection* Loop back* Explosion Effects* Camera control* Weather Effects    The function of the teams is not to isolate the two teams to their tasks but to concentrate members on tasks to improve productivity. As such, the tasks will be collaborative in that the Sub-teams will be able to help the other sub-team if it is needed.  ''Sound and Input goals to follow near the end of semester.'' == '''Formal Proposal''' == '''Game Name''' - Abstract Flyer '''Goal'''
The focus of our game will not be in ‘gaming’ content (i.e. storyline, world map, leveling up, etc) but will be focused on the amount of technical features that we can incorporate into the game. As such our game is more of a showcase for the various technical aspects that we have incorporated into the game then a game that a user would have fun playing.
'''General Overview'''
The user will control a ‘ship’ and will be able to fly around in a three dimensional world that will be filled with floating ‘abstract’ objects. Some of these objects can be: rocks with plants on them and others might be furniture. In short, any object that we decide to incorporate into the game as an object in the users contextual field will be there.
The graphic improvements will be weather patterning (rain, fog, sunshine, snow, etc.), collision detection, simple easy-to-use UI, and improvements on Texturing.
For input we will support the XBox 360 plug in controller and the keyboard and mouse.
 == '''Team Notes ''' ==
* Background, rain, thunder etc..)
* 3D sound: can occur if an object is shot at a distance
* Interface sounds: sound if user hovers over a button or selects something or saves/loads the game.
* Music: general background music
* Add support for xbox 360 controller
== '''Map of the World of the Game ''' ==== '''Game Illustrations ''' ==
== '''Moderator's - Instructors Comments ''' ==
== '''Team Meeting Archive ''' ==
{| class="wikitable" border="1" width="1000"

Navigation menu