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DPS901/Woolooloo

4,644 bytes added, 13:30, 6 December 2012
Progress Pictures of Game
{{GAM666/DPS901 Index | 20123}}
= Starbox Spacelizard : Sliddy's Adventure =
== Project Marking Percentage ==
<big>
**Game data mostly implemented ( score and health )
**Game over screen, player death
 
 
*<u>'''Revision 5 commit December 2nd'''</u>
**Mini-boss implemented
**Dialog box is changed a bit
**Respawn/restart added
**Power-ups implemented
**Level layout changed slightly
**Frustum culling modified
**Improved enemy "AI" (enemies shoot and move around and have formations)
**Volume control implemented
**Pause screen implemented
**Fog and background change
**Minor bugs fixed (flame, bullets, etc.)
**Ship movement smoothing
**HUD implemented with dynamic text
**Found more sound effects
**Fixed HUD texture/sprites from not displaying
 
 
*<u>'''Revision 6 commit December 5th'''</u>
**Boss implemented
**Dialog box complete
**In-game menu complete
**Sound effects nearly complete (missing mini-boss attack/entrance)
**Other stuff done (can't remember)
**Finished the game for presentation
== Team Members' Emails ==
*Game Play Data (damage received, enemy/environment damage)
*Enemy and Object Movement/Physics
*Ship shooting and upgrades
====Neil====
*Camerawork (1st person & 3rd person camera)
*<s>Mini Map(almost impossible to do in the span of Monday December 3rd to Tuesday December 4th)</s>
*Background Music & Sound Effects
*HUD with game related information (scores, etc.)
*Improved Controls
*Improve Dialog control box
*Pausing game
====Mark====
*Improve Texturing/ModelingCreated models and textures for the game*Level Designeffects ( asteroids, stars, explosions, fog, etc)*Explosions and effectsReset function ====Currently Unknown====*Ship animation ( afterburner, smooth movement )*Start Game Menu & Paused Game Menu
== Framework and Our Project==
|-
| <s>Control sound </s> || Need to add style="background: green; color: white" | '''Added''' || Medium || Neil
|-
| <s>Improved UI(Shield, score, etc) </s> || In framework, needs modification style="background: green; color: white" | '''Complete''' || Medium || ?Neil
|-
| <s>Enemies </s> || Need to add style="background: green; color: white" | '''Added''' || High || Alex and Mark
|-
|-
| <s>Collision </s> || Need to add style="background: green; color: white" | '''Added''' || High || Alex
|-
===== Side =====
[http://zenit.senecac.on.ca/wiki/index.php/File:SideBoss.jpg Link]
== Progress Pictures of Game ==
==== <u>'''Revision 1 commit October 25th'''</u> ====
 
==== <u>'''Revision 2 commit November 9th'''</u> ====
 
==== <u>'''Revision 3 commit November 22nd'''</u> ====
 
==== <u>'''Revision 4 commit November 26th'''</u> ====
 
==== <u>'''Revision 5 commit December 2nd'''</u> ====
 
==== <u>'''Revision 6 commit December 5th'''</u> ====
''final milestone, ready for presentation''
<gallery widths=150px heights=150px perrow=7>
File:Woolooloo_DialogBox.png|Dialog box & option menu
File:Woolooloo_GameMenu.PNG|Ingame menu
</gallery>
 
== Things We Learned and Tips ==
=== Mark ===
*If you decide on doing modeling for the framework, you will need to create a method for importing models into the framework. Chris' recommends using Collada loading, which may be difficult. There are also some code snippets in some of the older frameworks that use directX mesh loading which can also be used.
*If you decide on modeling, start early. This will give you more time to get familiar with a modeling software that you can pick and can give you more time in case you find that the software you picked does not meet the needs of your specifications. If you are new to modeling, try using some less professional modeling software like: AC3D, Blender, or 3DSMax studio. This will help you get familiar with a 3D modeling environment.
*If you plan on doing textures, remember to do research on alpha channels and how to make them in programs like Photoshop or gimp.
**Here is quick tutorial on how to do it in Photoshop http://www.youtube.com/watch?v=0Es3w5oYxJY
*When working with a modeling program, make sure you know your where your normals are facing or else the model may not show up in your game
*When using a modeling software, try to take advantage of the multiple views, such as top, side, front, back, etc.
*When using a modeling software, try to learn the hot keys for that software, as it will make your process in making objects much quicker.
*For making a menu for the game, you can use models and textures in game to display your interface.
 
=== Alex ===
*In Chris's framework, there is a function for collision, it is just being able to implement it is incomplete (need to make iObject inhereit from Shape)
*Bounding spheres works properly, but you will need to change his code to track the vectors for axis aligned boxes
*If you want to do things over time, treat update like a while loop, make counters for things and test if they are larger than a certain number
 
=== Neil ===
*When changing the dialog box images, make sure to look at APIUserInput and not in APIWindows for handling dialog controls. APIUserInput is the file that handles the dialog box display (HINT: use WM_PAINT messages)
*If you ever want to add minimaps learn some of these concepts (texture rendering, viewport rendering, multiple swapchains, how to display textures on top of things on the screen)
*Sound effects: know how xwma and wav buffers differ from each other
*From what i researched, .bmp images are the easiest to use for displaying images (using BitBlt)
*Working in milestones is the way to go (establish an easy goal and work from there)
**for us our first milestone was to have a ship moving forward in the z axis with random objects around
*scene animation is hard so if you plan on doing that, do it in the beginning
*pausing the game will require to stop rendering, not the suspending of the window
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