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Console UI Core Classes - OOP344 20111

1,458 bytes added, 00:16, 10 March 2011
CField
};
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===Attributes===
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void* _data;
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Will hold the address of any type of data a CField can hold.
===Constructors and Methods===
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CField(int Row = 0, int Col = 0,
int Width = 0, int Height =0,
void* Data = (void*) 0,
bool Bordered = false,
const char* Border=C_BORDER_CHARS);
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Passes the corresponding attributes to it's parents constructor and then sets the _data attribute to the incoming Data argument.
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~CField();
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Empty Destructor
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virtual int edit() = 0;
virtual bool editable() const = 0;
virtual void set(const void* data) = 0;
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Enforce the children to implement;
* an edit() method
* an editable() method that returns true if the class is to edit data and false if the class is to only display data.
* a set() method to set the _data attribute to the data the class is to work with.
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virtual void* data();
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Returns _data.
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void container(CDialog* theContainer);
CDialog* container();
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Sets and Gets the _frame attribute of CFrame by calling CFrame::frame() method. Make sure to cast The CDialog to CFrame when setting and cast CFrame to CDialog when getting

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