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Canvas 3D - Quad Tag

1,916 bytes added, 11:24, 19 October 2006
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= Cube Quad Tag Reference =
[[XML_3D_-_BTS530/630 Project|Back To XML 3D Main Page]]
== Introduction ==
IntroThe Quad is one of the basic primatives that can be created on the fly. The Quad is a 2D face that can be displayed in a 3D world. The Quad Tag encompases the various attributes that are associated with a Quad, such as position, size and orientation. In addition, the Quad can be textured with a predefined image from a specific location.
== Tag Attributes ==
* name** '''Usage:''' <quad name="mycube" />.** The ''name'' attribute is optional. If ommited, the name is not used and thus cannot be retrieved within JavaScript.** The Quad is given an Identifier so that It can be retrieved and modified within JavaScript. ** The name is a only accepts a string of Alpha-numeric characters.
* position
** '''Usage:''' <quad position="0.3, 5.5, 3.8" />.
** The ''position'' attribute is optional. If ommited, the position defaults to the Origin location at {0.0, 0.0, 0.0}.
** The position attribute holds a set of three floating point numbers separated by commas that are associated with the distance away from the Origin Point on the X, Y, and Z axis.
* orientation
** '''Usage:''' <quad orientation="1.0, 1.0, 1.0" />.
** The ''orientation'' attribute defines the direction in which the cube is facing. The direction is defined by a vector value.
** The orientation value only accepts three numbers that are separated by commas.
* size
** '''Usage:''' <quad size="0.4" />.** The ''size'' attribute defines the size of the Quad on the screen.** The size value dictates the distance each face of the cube is away from it's center point.* texture ** '''Usage:''' <quad texture="mytexture" />** The ''texture'' attribute contains the name identifier of a texture that is defined inside the canvas tag.** If the texture does not exist or is not defined, a default color of white is applied to the Quad.** The attribute must be Alpha-numeric and must point to a defined texture tag.
== Syntax ==
<pre>
Syntax Goes Here<canvas> <Quad name="myquad" position="0.0, 0.3, 0.5" orientation="0.2, 0.6, 1.3" size="1.9" texture="mytexture" /></canvas>
</pre>
== References ==
* SiteNone.
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