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** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
== Week 8 - Oct 30 ==
=== This Week ===
* Mathematics [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras (addendum to course notesconinued)]** PlanesGraphics Primitive display paradigm** CollisionsVertex buffers*** Planes*** SpheresImplementing world, view, and projection transformations
* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility]
** Culling Techniques
**** Painter's algorithm
**** Depth Buffering
** Direct Device API Branch*** Graphics Card Component**** Display Portal* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting]** Model Branch*** Lighting Component**** Lighting coordinator**** Light primitive** Direct Device Branch*** Graphics Card component**** Display portal**** DeviceLight primitive
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
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== Week 9 - Nov 6 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting]
** Model Branch
*** Lighting Component
**** Lighting coordinator
**** Light primitive
** Direct Device Branch
*** Graphics Card component
**** Display portal
**** DeviceLight primitive
* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting (continued)]
** Direct Device Branch