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** [https://cs.senecac.on.ca/~btp300/pages/handouts/h14.html Handout on Class Variables and Class Methods]
* [https://cs.senecac.on.ca/~btp300/pages/content/abstr.html Abstract Base Classes]
* [[Hints for Using SVN to collaborate on school projects]] (demo in class)
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation]
== Week 6 - Oct 9 ==
=== This Week ===
* [https://cs.senecac.on.ca/~btp300/pages/content/2dmatminhe.html 2D Mathematics (continued)Multiple Inheritance]** Matrix transformations* [https://cs.senecac.on.ca/~btp300/pages/content/3dmat.html 3D Mathematics]review of inheritance** Coordinate Systemsprivate, protected, public** Vectorsorder of construction and destruction** Transformationsshadowing*** World Transformations*** Camera Transformations*** Projection Transformations** Math Library** Direct3D Utilitiescompile-time and run-time binding* [https://cs.senecac.on.ca/~btp300/pages/content/basic.html Graphics Primitives]** Graphics Primitive display paradigm** Vertex buffers** Implementing world, view, and projection transformationsassignment 2 pseudo-code
=== To Do ===
* Practice transforming a vector using a matrix* Practice matrix multiplication* complete Workshop Exercise4** Checkout the SimpleSprites sample on the repository** Add the missing code to this sample - three sprite image files are included** Draw/Move the three sprite images down and to the right start working on the screenassignment 2** When the three images fall off the screen start drawing them at the other end** Add suspend logic to handle loss of focus** Refer to the DirectX documentation studying for descriptions of the function callsmid-term
=== Resources ===
== Week 7 - Oct 16 ==
=== This Week ===
* [https://cs.senecac.on.ca/~btp300/pages/content/basic.html Graphics Primitives (continued)]
* Mid-Term Test
=== To Do ===
=== Resources ===
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== Week 8 - Oct 30 ==