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DPS905 Kaitlyn ParticleEffects

442 bytes added, 16:37, 12 April 2011
[A] - INSTALLATION
'''scene->draw(PARTICLES);'''
hud->draw(HUD_ALPHA);
 
 
 
10) Modify iVertexList.h
 
* Add to Class iVertexList
 
virtual void clear() = 0;
 
* Add to the bottom of the file iVertexList.h
 
extern "C"
iVertexList* CreateParticleVertexList(PrimitiveType t, int np, bool flip = false);
 
 
 
11) Modify VertexList.cpp
 
* Add to Class VertexList
 
void clear() {nVertices = 0;} /* added for particle effects */
 
* At the bottom of VertexList.h add to the Class StockMesh
 
void clear() {nVertices = 0;}
<div id="using"></div>
 
== [B] - HOW TO USE ==
7
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