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→[B] - HOW TO USE
iParticleGenerator* particleEffect1 = CreateParticleGenerator(generatorlifespan, particlelifespan, particlespawnrate, spawndispersion, theta, startingspeed, startcolour, endcolour, frequencycolour, startsize, endsize, frequencysize, startgravity, endgravity, frequencygravityvertical, frequencygravityhorizontal, startalpha, endalpha, frequencyalpha, &c, &p);
//Add your desired texture on