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DPS905 Kaitlyn ParticleEffects

9 bytes removed, 18:37, 11 April 2011
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1) # Add the following files to your project:
* [http://matrix.senecac.on.ca/~dacallow/DPS905/Particle.cpp Particle.cpp]
2) # Append onto the bottom of your existing Effects.fx file the contents of the following file:
* [http://matrix.senecac.on.ca/~dacallow/DPS905/effects.fx Effects.fx]
3) # Modify iObject.h:
* Add to Class iObject...
4) # Modify Object.h
* Add to Class Object...
5) # Modify Display.cpp
* Inside of method: bool Display::setup(void* hwnd)
6) # Modify Configuration.h
* Adding into the existing typedef enum Category (line 375) a new type of:
7) # Modify Object.cpp
* Updating the Object::Object(category, colour, iGraphic*, int, int) method..
8) # Modify DeviceTexture.cpp
* Inside the method ( void DeviceTexture::create(iScene* scene, const Matrix& view, const Matrix& projection, const Vector& viewpoint) )
9) # Modify Design.cpp
* Modify void Design::draw()
7
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