7
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8) Modify DeviceTexture.cpp
* Inside the method ( void DeviceTexture::create(iScene* scene, const Matrix& view, const Matrix& projection, const Vector& viewpoint) )
Near line 190...
'''scene->draw(PARTICLES);'''
d3dd->EndScene();
9) Modify Design.cpp
* Modify void Design::draw()
Changing from:
scene->draw(MIRROR);
scene->draw(SKYBOX);
scene->draw(OPAQUE_OBJECT);
scene->draw(TRANSLUCENT_OBJECT);
hud->draw(HUD_ALPHA);
Changing to:
scene->draw(MIRROR);
scene->draw(SKYBOX);
scene->draw(OPAQUE_OBJECT);
scene->draw(TRANSLUCENT_OBJECT);
''' scene->draw(PARTICLES);'''
hud->draw(HUD_ALPHA);