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Team Guardian Physics

81 bytes added, 01:31, 6 April 2011
PhysicsScene
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This is sufficient to add physics simulation support to Chris' framework. This won't magically cause your objects to suddenly start moving around and reacting to gravity however. To do that, each object that should be simulated by the simulator must be associated with a RigidBody. It is also possible to use a PhysicsFrame in a similar role, more on that later.
=== RigidBody ===

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